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SCMap Images
Sean Wheeldon edited this page Jul 13, 2024
·
3 revisions
BrewMapTool extracts 10 images from scmap
files; 5 of which raw
files. The following are the properties of the textures from Snoey Triangle, a 512×512 ogrid map (~10 KM), in the order they appear within the scmap
binary. The non-raw
images don't have to be a specific size, however the texture masks will get resized to the listed values. The preview image can be any format that the UI can handle, including jpg
, png
, bmp
, tga
, and dds
.
-
Filename:
previewImage.dds
-
Dimensions:
256
×256
- Format: RGB Uncompressed – 32 Bits
-
Filename:
heightmap.raw
-
Dimensions:
size+1
×size+1
- Format: 1 Channel – 16 Bits little-endian (IBM PC)
-
Filename:
normalMap.dds
-
Dimensions:
size
×size
- Format: RGBA DXT5/BC3
- Note: This file is unused, and neither the repacker nor game require it, but some other tools assume it exists.
-
Filename:
textureMaskLow.dds
-
Dimensions:
size/2
×size/2
- Format: RGBA Uncompressed – 32 Bits
-
Filename:
textureMaskHigh.dds
-
Dimensions:
size/2
×size/2
- Format: RGBA Uncompressed – 32 Bits
-
Filename:
waterMap.dds
-
Dimensions:
size/2
×size/2
- Format: RGBA DXT5/BC3
-
Filename:
waterFoamMask.raw
-
Dimensions:
size/2
×size/2
- Format: 1 Channel – 8 Bits
-
Filename:
waterFlatness.raw
-
Dimensions:
size/2
×size/2
- Format: 1 Channel – 8 Bits
-
Filename:
waterDepthBiasMask.raw
-
Dimensions:
size/2
×size/2
- Format: 1 Channel – 8 Bits
-
Filename:
terrainType.raw
-
Dimensions:
size
×size
- Format: 1 Channel – 8 Bits