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SCMap Images

Sean Wheeldon edited this page Jul 13, 2024 · 3 revisions

BrewMapTool extracts 10 images from scmap files; 5 of which raw files. The following are the properties of the textures from Snoey Triangle, a 512×512 ogrid map (~10 KM), in the order they appear within the scmap binary. The non-raw images don't have to be a specific size, however the texture masks will get resized to the listed values. The preview image can be any format that the UI can handle, including jpg, png, bmp, tga, and dds.

Preview image

previewImage

  • Filename: previewImage.dds
  • Dimensions: 256×256
  • Format: RGB Uncompressed – 32 Bits

Heightmap

heightmap

  • Filename: heightmap.raw
  • Dimensions: size+1×size+1
  • Format: 1 Channel – 16 Bits little-endian (IBM PC)

Normal map

normalMap

  • Filename: normalMap.dds
  • Dimensions: size×size
  • Format: RGBA DXT5/BC3
  • Note: This file is unused, and neither the repacker nor game require it, but some other tools assume it exists.

Texture mask 1

textureMaskLow

  • Filename: textureMaskLow.dds
  • Dimensions: size/2×size/2
  • Format: RGBA Uncompressed – 32 Bits

Texture mask 2

textureMaskHigh

  • Filename: textureMaskHigh.dds
  • Dimensions: size/2×size/2
  • Format: RGBA Uncompressed – 32 Bits

Water map

waterMap

  • Filename: waterMap.dds
  • Dimensions: size/2×size/2
  • Format: RGBA DXT5/BC3

Water foam mask

waterFoamMask

  • Filename: waterFoamMask.raw
  • Dimensions: size/2×size/2
  • Format: 1 Channel – 8 Bits

Water flatness

waterFlatness

  • Filename: waterFlatness.raw
  • Dimensions: size/2×size/2
  • Format: 1 Channel – 8 Bits

Water depth bias mask

waterDepthBiasMask

  • Filename: waterDepthBiasMask.raw
  • Dimensions: size/2×size/2
  • Format: 1 Channel – 8 Bits

Terrain type

terrainType

  • Filename: terrainType.raw
  • Dimensions: size×size
  • Format: 1 Channel – 8 Bits