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add custom color support using gradients
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include <Geode/cocos/include/ccTypes.h> | ||
#include "../utils/color_utils.hpp" | ||
#include <vector> | ||
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class RainbowTrail { | ||
public: | ||
static void hsv_to_rgb(float &fR, float &fG, float &fB, float &fH, float &fS, float &fV); | ||
static void hex_to_hsv(uint32_t hex, float &h, float &s, float &v); | ||
static cocos2d::_ccColor3B get_rainbow(float offset, float saturation); | ||
cocos2d::_ccColor3B get_custom_rainbow(const std::vector<uint32_t> &hex_colors, float offset, float saturation); | ||
static float g; | ||
static cocos2d::_ccColor3B get_gradient(float &phase, float offset, bool smooth, ccColor3B c1, ccColor3B c2, ccColor3B c3, ccColor3B c4); | ||
}; |
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