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Introduction

The gradle-launch4j plugin uses launch4j 3.50 to create windows .exe files for java applications. This plugin is compatible with the Gradle versions 4.10 and later. If you still rely on an outdated gradle version [2-4.10[, use the plugin version 2.5.4.

Since version 2.5 this plugin requires *Java 8, as launch4j in version 3.14 and later requires that as well. If you are still forced to work with Java 6, use the plugin version 2.4.9.

Tasks

There are 2 tasks:

  • createExe - Backward compatible task to generate an .exe file. Execute this task to generate an executable. With default settings this creates the executable under ${project.buildDir}/launch4j and puts all runtime libraries into the lib subfolder.
  • createAllExecutables - Helper task to run all tasks of the Launch4jExternalTask and Launch4jLibraryTask type.

Launch4j no longer needs to be installed separately, but if you want, you can still use it from the PATH. Since version 2.0 use the Launch4jExternalTask to create your executable.

Configuration

The configuration follows the structure of the launch4j xml file. The gradle-launch4j plugin tries to pick sensible defaults based on the project. The only required value is the mainClassName.

How to include

An example configuration within your build.gradle for use in all Gradle versions might look like:

plugins {
  id 'java'
  id 'edu.sc.seis.launch4j' version '3.0.6'
}

launch4j {
  mainClassName = 'com.example.myapp.Start'
  icon = "${projectDir}/icons/myApp.ico"
}

The same script snippet for using legacy plugin application:

buildscript {
  repositories {
    gradlePluginPortal()
  }
  dependencies {
    classpath 'edu.sc.seis.launch4j:launch4j:3.0.6'
  }
}

repositories {
  mavenCentral()
}

apply plugin: 'java'
apply plugin: 'edu.sc.seis.launch4j'

launch4j {
  mainClassName = 'com.example.myapp.Start'
  icon = "${projectDir}/icons/myApp.ico"
}

If no repository is configured before applying this plugin the Maven central repository will be added to the project.

See the Gradle User guide for more information on how to use a custom plugin and the plugin page for the above settings.

How to configure

The values configurable within the launch4j extension along with their defaults are:

Property Name Default Value Comment
String outputDir "launch4j" This is the plugin's working path relative to $buildDir. Use the distribution plugin or a custom implementation to copy necessary files to an output location instead of adjusting this property.
String libraryDir "lib" The library directory next to the created executable, where all dependencies, i.e. libraries, will be copied into.
Object copyConfigurable null User-defined set of files to copy tolibraryDir (if not set, the default copy logic is used)
Set<String> classpath [] User-defined classpath property (if not set, the default logic based on the set of files copied to libraryDir is used)
String xmlFileName "launch4j.xml"
String mainClassName
boolean dontWrapJar false
String headerType "gui"
Task jarTask tasks[jar], if the JavaPlugin is loaded The jar producing task. See here how to use this for the shadow plugin.
String outfile project.name+'.exe'
String errTitle ""
String cmdLine ""
String chdir '.' After launching, '.' changes working directory to directory of executable, or '' to not change. Note that env variable %OLDPWD% contains the original working directory and can be passed on launch to your application if needed.
String priority 'normal'
String downloadUrl "http://java.com/download"
String supportUrl ""
boolean stayAlive false
boolean restartOnCrash false
String manifest ""
String icon "" A relative path from the outfile or an absolute path to the icon file. If you are unsure, use "${projectDir}/path/to/icon.ico"
String version project.version
String textVersion project.version
String copyright "unknown"
String companyName ""
String fileDescription project.name
String productName project.name
String internalName project.name
String trademarks
String language "ENGLISH_US"
Set<String> jvmOptions [ ]
String bundledJrePath
boolean requires64Bit false
String jreMinVersion project.targetCompatibility or
the current java version,
if the property is not set
String jreMaxVersion
Set<String> variables [ ]
String mutexName
String windowTitle
String messagesStartupError
String messagesJreNotFoundError
String messagesJreVersionError
String messagesLauncherError
String messagesInstanceAlreadyExists
Integer initialHeapSize
Integer initialHeapPercent
Integer maxHeapSize
Integer maxHeapPercent
String splashFileName A relative path from the outfile or an absolute path to the bmp splash file.
boolean splashWaitForWindows true
Integer splashTimeout 60
boolean splashTimeoutError true
DuplicatesStrategy duplicatesStrategy DuplicatesStrategy.EXCLUDE The duplication strategy to use when duplicates are found. See also here.
Removed properties Default Value Description
boolean bundledJreAsFallback false
boolean bundledJre64Bit false use requires64Bit instead
jar "lib/"+project.tasks[jar].archiveName
or
"", if the JavaPlugin is not loaded
String jdkPreference "preferJre" use requiresJdk instead
String jreRuntimeBits "64/32" use requires64Bit instead
String messagesBundledJreError use messagesJreNotFoundError instead

Configurable input configuration

In order to configure the input of the copyL4jLib task set the copyConfigurable property. The following example shows how to use this plugin hand in hand with the shadow plugin:

launch4j {
    outfile = 'TestMain.exe'
    mainClassName = project.mainClassName
    copyConfigurable = []
    jarTask = project.tasks.shadowJar
}

If you use the outdated fatJar plugin the following configuration correctly wires the execution graph:

fatJar {
    classifier 'fat'
    with jar
    manifest {
        attributes 'Main-Class': project.mainClassName
    }
}

fatJarPrepareFiles.dependsOn jar

launch4j {
    outfile = 'TestMain.exe'
    mainClassName = project.mainClassName
    copyConfigurable = []
    jarTask = project.tasks.fatJar
}

Launch4jLibraryTask

This task type can be used to build multiple executables with Launch4j. The default launch4j configuration from how to configure is used for the default values but can be adjusted. To avoid replacing the resulting xml file or executable on each invocation, xmlFileName and outfile are set to the task name (name.xml and name.exe respectively).

Creating three executables is as easy as:

launch4j {
    outfile = 'MyApp.exe'
    mainClassName = 'com.example.myapp.Start'
    icon = "${projectDir}/icons/myApp.ico"
    productName = 'My App'
}

tasks.register('createFastStart', edu.sc.seis.launch4j.tasks.Launch4jLibraryTask) {
    outfile = 'FastMyApp.exe'
    mainClassName = 'com.example.myapp.FastStart'
    icon = "${projectDir}/icons/myAppFast.ico"
    fileDescription = 'The lightning fast implementation'
}

tasks.register('MyApp-memory', edu.sc.seis.launch4j.tasks.Launch4jLibraryTask) {
    fileDescription = 'The default implementation with increased heap size'
    maxHeapPercent = 50
}

Running the createAllExecutables task will create the following executables in the launch4j folder located in the buildDir:

  • MyApp.exe
  • FastMyApp.exe
  • MyApp-memory.exe

Launch4jExternalTask

The section from above applies to this task, too. This task type has the following additional property:

  • String launch4jCmd = "launch4j"

In order to use a launch4j instance named 'launch4j-test' located in the PATH create a task like the following:

launch4j {
    mainClassName = 'com.example.myapp.Start'
}

task createMyApp(type: edu.sc.seis.launch4j.tasks.Launch4jExternalTask) {
    launch4jCmd = 'launch4j-test'
    outfile = 'MyApp.exe'
}

Using another launch4j binary

To use a different launch4j binary instead of the default one, you can provide it as follows. Use your desired version instead of 3.50.

dependencies {
    launch4jBin 'net.sf.launch4j:launch4j:3.50:workdir-win32'
}

Kotlin

To get started using this plugin from a kotlin build script the above example from the section Launch4jLibraryTask would be written as:

tasks.withType<edu.sc.seis.launch4j.tasks.DefaultLaunch4jTask> {
    outfile.set("${appName}.exe")
    mainClassName.set(mainClass)
    icon.set("$projectDir/icons/myApp.ico")
    productName.set("My App")
}

tasks.register<edu.sc.seis.launch4j.tasks.Launch4jLibraryTask>("createFastStart") {
    outfile.set("FastMyApp.exe")
    mainClassName.set("com.example.myapp.FastStart")
    icon.set("$projectDir/icons/myAppFast.ico")
    fileDescription.set("The lightning fast implementation")
}
tasks.register<edu.sc.seis.launch4j.tasks.Launch4jLibraryTask>("MyApp-memory") {
    fileDescription.set("The default implementation with increased heap size")
    maxHeapPercent.set(50)
}

Debugging

To get insight into the launch4j creation process start a launch4j task, e.g. createExe, createExecutables or your custom task, with the script parameter -Pl4j-debug. This will copy the created xml into ${buildDir}/tmp/${task.name}.

In order to debug the created executable call it with the command line argument --l4j-debug. This will create the log file launch4j.log next to the executable.

Using SNAPSHOT versions

When you report a bug and it got fixed, you will have access to some -SNAPSHOT version. Adjust your buildscript to use the artifactory OSS repo:

buildscript {
  repositories {
    maven { url 'https://boegl.jfrog.io/artifactory/snapshots-gradle-dev-local/' }
  }
  dependencies {
    classpath 'edu.sc.seis.launch4j:launch4j:latest.integration'
  }
}

apply plugin: 'edu.sc.seis.launch4j'

Contributors

See contributors for a complete list.

Version

See VERSION.md for more information.

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A gradle-plugin to create windows executables with launch4j

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