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SoundManager.cs
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SoundManager.cs
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using UnityEngine.Audio;
using System;
using UnityEngine;
public class SoundManager : MonoBehaviour
{
public Sound[] sounds;
static SoundManager instance;
public bool Freed = false;
// Start is called before the first frame update
void Awake()
{
if (instance == null)
instance = this;
else
{
Destroy(gameObject);
return;
}
DontDestroyOnLoad(gameObject);
foreach (Sound s in sounds)
{
s.source = gameObject.AddComponent<AudioSource>();
s.source.clip = s.clip;
s.source.volume = s.volume;
s.source.pitch = s.pitch;
s.source.loop = s.Loop;
}
}
private void Start()
{
Play("Music");
}
public void PitchRandom(string name)
{
foreach (Sound s in sounds)
{
if (s.name == name)
s.source.pitch = UnityEngine.Random.Range(s.Random_Pitch_Low, s.Random_Pitch_High);
}
}
public void AdjustVolume(string name, float Volume)
{
foreach (Sound s in sounds)
{
if (s.name == name)
s.source.volume = Volume;
}
}
public void Play(string name)
{
Sound s = Array.Find(sounds, sound => sound.name == name);
s.source.Play();
}
public void FreeHim()
{
Freed = true;
}
}