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CHANGELOG.md

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Changelog

5.3.0

Core

  • Added function call to focus on canvas when setting PointerLock - [Bug Fix] by PolygonalSun (#12418)
  • width height swizzle - by Pryme8 (#12417)
  • Volumetric light scattering post process: Fix support for thin instances - by Popov72 (#12416)
  • Fix uninitialized last ray for PointerDragBehavior - [Bug Fix] by CedricGuillemet (#12410)
  • Do not use determinant when preserving scaling - [Bug Fix] by CedricGuillemet (#12413)
  • Skeleton._sortBones() crash for bones with parents from other skeletons - by EvgenyRodygin (#12415)
  • DeviceInputSystem: Remove pollInput calls for MouseWheel from EventFactory - [Breaking Change] by PolygonalSun (#12397)
  • Fix Transparent shadows - [Bug Fix] by sebavan (#12406)
  • Scaling preservation fix for boundingBoxGizmo - by CedricGuillemet (#12403)
  • Fix empty screenshot when enabling antialiasing - [Bug Fix] by Popov72 (#12402)
  • Add the possibility to pass forcedExtension for an environment texture - by ton-solutions (#12401)
  • Add the possibility to pass prefilterOnLoad flag for an environment texture - by ton-solutions (#12396)

GUI

Inspector

  • Inspector: render N/A for internal texture unique ID when internal texture is undefined - [Bug Fix] by darraghjburke (#12409)
  • Deselect keys when active channels are changed. - [Bug Fix] by carolhmj (#12399)

Loaders

Serializers

5.2.0

Core

  • ktxTextureLoader: Mark _useSRGBBuffers when loading an SRGB-enabled texture format - [Bug Fix] by magcius (#12362)
  • DebugLayer : Accessors onNodeSelectedObservable - [New Feature] by deltakosh (#12395)
  • Add normal input to clear coat Block - [New Feature] by sebavan (#12388)
  • Add a flag to use opacity instead of diffuse texture for transparent shadows. - by carolhmj (#12390)
  • switch sandbox to double (and fix a tiny GC issue with audio) - by deltakosh (#12387)
  • New flag to preserve scaling when using gizmos - by CedricGuillemet (#12385)
  • add overrideCloneAlphaBetaRadius to ArcRotateCamera - by BlakeOne (#12378)
  • fix: getPositionData missing slice of vertex positions - by BlakeOne (#12375)
  • Additional WebXR image tracking changes for native integration - by Alex-MSFT (#12176)
  • Fixing typings for camera detachControl - by RaananW (#12372)
  • Physics,scene Bug fixes - [Bug Fix] by CedricGuillemet (#12374)
  • Fix minor shader compiler issues - [Bug Fix] by kaliatech (#12369)
  • Fix babylon mesh parsing, materials were not reattached. - [Bug Fix] by sebavan (#12370)
  • Revert the missing fix and add some logs - [Bug Fix] by deltakosh (#12367)
  • Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)
  • Reset cached vertex data after CPU skinning is turned off - by BlakeOne (#12366)
  • make param defaults explicit for function getPositionData - by BlakeOne (#12361)
  • Fix default settings in video texture - [Bug Fix] by RaananW (#12356)

GUI

  • Skip invisible or unrenderable children in layout calculations - [Bug Fix] by darraghjburke (#12392)
  • remove legacy directory - by RaananW (#12384)
  • Move the local server to compile using ts-loader - [New Feature] by RaananW (#12363)

Inspector

  • Add some missing onPropertyChangedObservable to inspector… - [New Feature] by carolhmj (#12376)
  • Physics,scene Bug fixes - [Bug Fix] by CedricGuillemet (#12374)
  • Move the local server to compile using ts-loader - [New Feature] by RaananW (#12363)
  • Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)

Loaders

  • Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)

Node Editor

  • Different selection priorities for nodes and frames dependent of marquee or click selecting - [Bug Fix] by carolhmj (#12373)
  • Prevent alt+click shortcut to drop elbow on complex node connections - [Bug Fix] by deltakosh (#12359)

Playground

Serializers

  • Add support for GLTF 2.0 Serializer KHR_materials_specular - by pandaGaume (#12332)
  • Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)

5.1.0

GUI Editor

  • add timestamp to CDN assets - [New Feature] by RaananW (#12353)

Node Editor

  • add timestamp to CDN assets - [New Feature] by RaananW (#12353)

Playground

  • add timestamp to CDN assets - [New Feature] by RaananW (#12353)

5.0.4

Core

  • Fix SSAORenderingPipeline with multi cameras - [Bug Fix] by sebavan (#12352)
  • Fix Color3.asArray, Color4.asArray, Color4.toArray and docs for Color… - [Bug Fix] by axeljaeger (#12346)
  • fix physics regression - by CedricGuillemet (#12337)
  • Let AssetContainer add/instantiate/remove individual components - [New Feature] by deltakosh (#12344)
  • assign the number of textures correctly - [Bug Fix] by RaananW (#12340)
  • rotate the hand mesh opposed to the based transform node. - [Bug Fix] by RaananW (#12339)

GUI

  • On parse, reconnects the keys of the virtual keyboard - by darraghjburke (#12348)
  • use ignoreAdaptiveScaling on containers width adaptWidthToChildren or adaptHeightToChildren - [Bug Fix] by darraghjburke (#12345)

GUI Editor

  • Fix item duplication when gui editor is opened through the playground. - by carolhmj (#12325)

Playground

  • Playground fails permanently when Babylon.js 3.3 is selected - [New Feature] by RaananW (#12341)

5.0.3

Core

5.0.2

Inspector

  • add ability to change node parent in inspector - by deltakosh (#12323)
  • Inspector - Empty mesh nodes should display with the mesh icon - by deltakosh (#12321)

Node Editor

  • Adjust behavior of NME selection to only select a frame if there aren… - by carolhmj (#12327)

5.0.1

Core

GUI Editor

Inspector

Viewer

  • Add the viewer to the automated build process - by RaananW (#12296)