- Added function call to focus on canvas when setting PointerLock - [Bug Fix] by PolygonalSun (#12418)
- width height swizzle - by Pryme8 (#12417)
- Volumetric light scattering post process: Fix support for thin instances - by Popov72 (#12416)
- Fix uninitialized last ray for PointerDragBehavior - [Bug Fix] by CedricGuillemet (#12410)
- Do not use determinant when preserving scaling - [Bug Fix] by CedricGuillemet (#12413)
- Skeleton._sortBones() crash for bones with parents from other skeletons - by EvgenyRodygin (#12415)
- DeviceInputSystem: Remove pollInput calls for MouseWheel from EventFactory - [Breaking Change] by PolygonalSun (#12397)
- Fix Transparent shadows - [Bug Fix] by sebavan (#12406)
- Scaling preservation fix for boundingBoxGizmo - by CedricGuillemet (#12403)
- Fix empty screenshot when enabling antialiasing - [Bug Fix] by Popov72 (#12402)
- Add the possibility to pass forcedExtension for an environment texture - by ton-solutions (#12401)
- Add the possibility to pass prefilterOnLoad flag for an environment texture - by ton-solutions (#12396)
- fix container regression - [Bug Fix] by darraghjburke (#12404)
- Block pointer events to scene when pointer is captured - [Bug Fix] by darraghjburke (#12400)
- Inspector: render N/A for internal texture unique ID when internal texture is undefined - [Bug Fix] by darraghjburke (#12409)
- Deselect keys when active channels are changed. - [Bug Fix] by carolhmj (#12399)
- Fix typo in warning message - by Krenodeno (#12414)
- Remove dead code - by deltakosh (#12408)
- Fix Transparent shadows - [Bug Fix] by sebavan (#12406)
- ktxTextureLoader: Mark _useSRGBBuffers when loading an SRGB-enabled texture format - [Bug Fix] by magcius (#12362)
- DebugLayer : Accessors onNodeSelectedObservable - [New Feature] by deltakosh (#12395)
- Add normal input to clear coat Block - [New Feature] by sebavan (#12388)
- Add a flag to use opacity instead of diffuse texture for transparent shadows. - by carolhmj (#12390)
- switch sandbox to double (and fix a tiny GC issue with audio) - by deltakosh (#12387)
- New flag to preserve scaling when using gizmos - by CedricGuillemet (#12385)
- add overrideCloneAlphaBetaRadius to ArcRotateCamera - by BlakeOne (#12378)
- fix: getPositionData missing slice of vertex positions - by BlakeOne (#12375)
- Additional WebXR image tracking changes for native integration - by Alex-MSFT (#12176)
- Fixing typings for camera detachControl - by RaananW (#12372)
- Physics,scene Bug fixes - [Bug Fix] by CedricGuillemet (#12374)
- Fix minor shader compiler issues - [Bug Fix] by kaliatech (#12369)
- Fix babylon mesh parsing, materials were not reattached. - [Bug Fix] by sebavan (#12370)
- Revert the missing fix and add some logs - [Bug Fix] by deltakosh (#12367)
- Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)
- Reset cached vertex data after CPU skinning is turned off - by BlakeOne (#12366)
- make param defaults explicit for function getPositionData - by BlakeOne (#12361)
- Fix default settings in video texture - [Bug Fix] by RaananW (#12356)
- Skip invisible or unrenderable children in layout calculations - [Bug Fix] by darraghjburke (#12392)
- remove legacy directory - by RaananW (#12384)
- Move the local server to compile using ts-loader - [New Feature] by RaananW (#12363)
- Add some missing onPropertyChangedObservable to inspector… - [New Feature] by carolhmj (#12376)
- Physics,scene Bug fixes - [Bug Fix] by CedricGuillemet (#12374)
- Move the local server to compile using ts-loader - [New Feature] by RaananW (#12363)
- Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)
- Different selection priorities for nodes and frames dependent of marquee or click selecting - [Bug Fix] by carolhmj (#12373)
- Prevent alt+click shortcut to drop elbow on complex node connections - [Bug Fix] by deltakosh (#12359)
- Unicode/emoji characters in Playground are lost upon Save - [Bug Fix] by deltakosh (#12391)
- Fix wrong PG key saving - by deltakosh (#12393)
- support debug in older versions - by RaananW (#12377)
- Avoid double loading a scene when the playground is saved. - by carolhmj (#12357)
- Add support for GLTF 2.0 Serializer KHR_materials_specular - by pandaGaume (#12332)
- Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)
- Fix SSAORenderingPipeline with multi cameras - [Bug Fix] by sebavan (#12352)
- Fix Color3.asArray, Color4.asArray, Color4.toArray and docs for Color… - [Bug Fix] by axeljaeger (#12346)
- fix physics regression - by CedricGuillemet (#12337)
- Let AssetContainer add/instantiate/remove individual components - [New Feature] by deltakosh (#12344)
- assign the number of textures correctly - [Bug Fix] by RaananW (#12340)
- rotate the hand mesh opposed to the based transform node. - [Bug Fix] by RaananW (#12339)
- On parse, reconnects the keys of the virtual keyboard - by darraghjburke (#12348)
- use ignoreAdaptiveScaling on containers width adaptWidthToChildren or adaptHeightToChildren - [Bug Fix] by darraghjburke (#12345)
- fix mergemesh when using RH - by deltakosh (#12334)
- Fix instance color forwarding for PBR Instances - by CedricGuillemet (#12333)
- Native textures - by sebavan (#12328)
- Get error - by sebavan (#12329)
- add ability to change node parent in inspector - by deltakosh (#12323)
- Inspector - Empty mesh nodes should display with the mesh icon - by deltakosh (#12321)
- empty loadingUIText setter for null engine - by nekochanoide (#12320)
- WebGPU Update - by sebavan (#12312)
- Added a new flag for checking double sided mesh in collision - [New Feature] by CedricGuillemet (#12318)
- Only update the GUI size when arrow control's drag is stopped. - by carolhmj (#12311)
- Update Display Grid Parameters - by darraghjburke (#12314)
- Fix overflows on left panel - by darraghjburke (#12315)
- update the give feedback link to the beta thread - by darraghjburke (#12313)
- Changes to saving and cleanup - by darraghjburke (#12301)
- Beta release - by darraghjburke (#12290)
- Fix deletion of descendant controls in the gui editor - by carolhmj (#12271)
- Separate reframing with selected controls and the entire screen - by carolhmj (#12299)