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GameLibPosix.cpp
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GameLibPosix.cpp
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/**
* vim: set ts=4 :
* =============================================================================
* Source Dedicated Server NG - Game API Library
* Copyright (C) 2011-2013 Scott Ehlert and AlliedModders LLC.
* All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "Steamworks SDK," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works.
*/
// POSIX implementation of GameLib
#include <dlfcn.h>
#include <string.h>
#include "GameLib.h"
#if defined(PLATFORM_MACOSX)
#define LIBEXT ".dylib"
#else
#define LIBEXT ".so"
#endif
GameLib::GameLib() : shortName_(nullptr), handle_(nullptr)
{
}
GameLib::GameLib(const char *name) : handle_(nullptr)
{
Load(name);
}
GameLib::~GameLib()
{
Close();
}
const AString& GameLib::GetName() const
{
return name_;
}
bool GameLib::IsLoaded() const
{
return handle_ != NULL;
}
bool GameLib::Load(const char *name)
{
if (IsLoaded())
Close();
shortName_ = name;
name_ = name;
#if defined(PLATFORM_LINUX)
// On Linux, look for libraries with _srv suffix first
name_.append("_srv" LIBEXT);
if (TryLoad())
return IsLoaded();
name_ = name;
name_.append(LIBEXT);
if (TryLoad())
return IsLoaded();
name_ = "lib";
name_.append(name);
name_.append("_srv" LIBEXT);
if (TryLoad())
return IsLoaded();
name_ = "lib";
name_.append(name);
name_.append(LIBEXT);
#else
name_.append(LIBEXT);
if (TryLoad())
return IsLoaded();
name_ = "lib";
name_.append(name);
name_.append(LIBEXT);
#endif
return TryLoad();
}
void GameLib::Close()
{
if (handle_)
{
dlclose(handle_);
handle_ = nullptr;
}
}
void *GameLib::GetSymbolAddr(const char *symbol)
{
return dlsym(handle_, symbol);
}
bool GameLib::TryLoad()
{
handle_ = dlopen(name_.chars(), RTLD_LAZY);
return IsLoaded();
}