AudioCore is a service for managing audio in Unity. This repository includes all code to the implementation.
- AudioCore: Contains all code needed for the service to work as intended.
- AudioCoreEditor: Contains editor code to create a visual interface for the service.
- vendor: Contains required dependencies to access Unity functions.
Find and download all necessary files at AudioCore Release Page.
Create a folder in your Unity Project's Assets folder and name it "Plugins" and place all AudioCore-related files there.
Add the AudioCore Component to a GameObject in your scene and apply the settings that fit your needs.
In your Assets folder, right-click and create a Music Database or SFX Database and apply it to the appropriate field on the AudioCore Component.
You are free to do whatever you want with the service and you are not required to give credits.