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Dynamic Levels #8

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TheJoeSmo opened this issue Jan 2, 2021 · 0 comments
Open

Dynamic Levels #8

TheJoeSmo opened this issue Jan 2, 2021 · 0 comments
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enhancement New feature or request

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@TheJoeSmo
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Is your feature request related to a problem? Please describe.
The editor overrides level data of adjacent levels, resulting in the corruption of level data.

Describe the solution you'd like
The solution to this problem is extracting the level data from all known level addresses and inserting them in a dynamically expanded section of ROM in order to be provided with a very generous amount of space for level design. This allows for levels to be as big or small as they want and makes it very hard to corrupt data or at least provides the opportunity to give warnings.

Describe alternatives you've considered
Provide a warning before saving a level that overrides data. This solution has the major flaw of not providing additional space, resulting in limited level design. It is also hard to implement as level detection is hard to decide after saving.

@TheJoeSmo TheJoeSmo added the enhancement New feature or request label Jan 2, 2021
@TheJoeSmo TheJoeSmo self-assigned this Jan 2, 2021
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