Rogue Legacy Randomizer 1.0.0 Alpha 4
Pre-release
Pre-release
Supports version 1 and (most of) version 2 of Rogue Legacy .apworld
.
Warning!
Save file is not compatible between Alpha 3 and Alpha 4. Requires a clean file to start, otherwise it will crash.
Changes from Alpha 3
- Allows require skill purchasing, but still a work in progress, may have some small issues.
- Slightly updated castle entrance, in preparation for shrine items.
- Better handling for items to prevent as many items from being eaten.
Known issues:
- Toggling DeathLink, exiting options menu, then re-opening options menu will show the slot default DeathLink status. DeathLink is actually toggled, this is purely a visual bug.
- Red border denoting which slots are unavailable for vendors does not appear on unlocked runes or blueprints.
- Dagger carnival mini-game is broken. Still not sure why.
- Recent Items UI block is overlaid on Fountain Piece progress HUD.
- DeathLink players sometimes stops receiving DeathLinks after playing long enough. Sending DeathLinks still works.
- Some traits given by genetic lottery do not gain all effects.
- Cannot disable time stop or flame wall if enabled when genetic lottery switches it.
- Chat is currently still buggy, disabled for now.
- Game will freeze if it loses connection to AP server.
- Random Teleport trap still causes issues with some scenarios. Disabled for now.
- Retiring outside of castle after using Architect will destroy save and prevent entering castle.
- Any cutscene that is supposed to look at the fountain room door, is centered on diary. This can be read actually, but is not intended.
1.0 Features Still Not Implemented/Complete
- Relic shrines are not implemented. Can still receive items, but they do nothing.
- Spending Restrictions.
- Magnetic gold.
- Possible enemizer? Thinking on that one.
- Boss traits? hmmmmmmmm