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Rogue Legacy Randomizer 1.0.0 Alpha 6
Changelog
Works with version 1 (currently supported) and version 2 (beta) .apworld
s. If you have additional questions, please reach out to us on the Archipelago Discord in the #rogue_legacy channel.
Additions and Changes Between 0.9.3 and 1.0.0
- Receiving an item from another world no longer freezes the player in place. Instead, items appear on the side bar, notifying you of what you received.
- Additional icon is implemented for non-Rogue Legacy items.
- Defeating a boss unlocks the teleporter to the next zone permanently.
- Buying an upgrade from the manor no longer pops up a message.
- Default installation directory changed from
C:\ProgramData\RogueLegacyRandomizer
toC:\Program Files (x86)\Rogue Legacy Randomizer
. - Manor now shows all skill-type items received.
- Players can toggle DeathLink in the options menu.
- Vertigo is no longer a rollable trait for your children.
- Funny final words for The Fountain.
- Randomizer credits added to credits screen.
- Combined hostname and port into a single field (with optional specifier for ws/wss protocol).
- Support for connections to secure websocket servers, like the ones hosted from https://archipelago.gg/.
- Better crash logging.
New features for World Version 2 of rogue_legacy.apworld
- New and updated options:
- Can set traitors or dragons as your starting class.
- NG+2 option has been removed.
- Chests per zone's minimum value has been raised to 25.
- Shuffle blacksmith and enchantress "slots".
- You now start with them unlocked, but cannot equip Chest equipment until you find the "Chest" upgrade.
- Skills can optionally need purchasing to aquire, similar to vanilla Rogue Legacy.
- Variable number of children option picks a random number of children per generation between 1 and 5.
- Can choose between x1, 4x, 8x, and 12x normal castle generation size.
- Fountain Piece Hunt! Find enough "Fountain Piece" items to unlock the Fountain Door instead of (or in addition to) killing the 4 zone bosses.
- Traps!
- Forced enable/disable DeathLink options, for when you're absolutely sure you don't want to change it mid-game.
Bugs Fixed From Alpha 5
- Dagger carnival mini-game does not reward gold or player item, even if all targets are destroyed.
- Recently received items UI obstructs Fountain Piece UI.
- Teleporting to the castle entrance places the player in front the Fountain Door, instead of on the teleporter pad.
- The camera will center on the diary instead of the Fountain Door after teleporting out of a boss room.
- Herodotus's scale is too small.
- Ponce de Leon's scale is too small.
- SkillSystem does not reset after loading a save, returning to main menu, and loading a new save.
- Installer does not verify if vanilla Rogue Legacy directory is valid.
- Red border does not appear around found blueprints or runes when an equipment slot is not obtained.
- Toggling DeathLink in the options menu and reopening menu will show default DeathLink state instead of actual DeathLink state.
- Some traits awarded by "Genetic Lottery" do not add all the effects.
- Retiring outside of the castle after activating the Architect will prevent castle generation and crash game.
- Reloading save allows players grabbing diary item again, even if already collected by current character previously.
- After collecting all diaries, the diary still shows an
!
. - Failing to connect to server within 5 seconds gives unhelpful TaskCancelled exception message.
Known Bugs (Planned to be fixed in next Alpha)
- Game does not handle losing connection to Archipelago server gracefully and may crash on any subsequent attempt to communicate with the Archipelago server.
- Quitting from main menu causes an exception.
If you run into additional bugs not listed above, please reach out to me on Discord (@ThePhar).
Not Implemented Yet (But planned for next Alpha)
- In-game chat/text-client is currently disabled pending a complete rewrite.
- On world version 2, shrines and spending upgrades are not obtainable.
- Gold is not magnetically attracted to the player.
- Random Teleport trap does not currently function.
Full Changelog: main...1.0.0-alpha6