Skip to content
This repository has been archived by the owner on Oct 12, 2024. It is now read-only.

Rogue Legacy Randomizer 1.0.0 Alpha 6

Compare
Choose a tag to compare
@ThePhar ThePhar released this 26 Oct 23:01
· 6 commits to main since this release

Changelog

Works with version 1 (currently supported) and version 2 (beta) .apworlds. If you have additional questions, please reach out to us on the Archipelago Discord in the #rogue_legacy channel.

Additions and Changes Between 0.9.3 and 1.0.0

  • Receiving an item from another world no longer freezes the player in place. Instead, items appear on the side bar, notifying you of what you received.
  • Additional icon is implemented for non-Rogue Legacy items.
  • Defeating a boss unlocks the teleporter to the next zone permanently.
  • Buying an upgrade from the manor no longer pops up a message.
  • Default installation directory changed from C:\ProgramData\RogueLegacyRandomizer to C:\Program Files (x86)\Rogue Legacy Randomizer.
  • Manor now shows all skill-type items received.
  • Players can toggle DeathLink in the options menu.
  • Vertigo is no longer a rollable trait for your children.
  • Funny final words for The Fountain.
  • Randomizer credits added to credits screen.
  • Combined hostname and port into a single field (with optional specifier for ws/wss protocol).
  • Support for connections to secure websocket servers, like the ones hosted from https://archipelago.gg/.
  • Better crash logging.

New features for World Version 2 of rogue_legacy.apworld

  • New and updated options:
    • Can set traitors or dragons as your starting class.
    • NG+2 option has been removed.
    • Chests per zone's minimum value has been raised to 25.
    • Shuffle blacksmith and enchantress "slots".
      • You now start with them unlocked, but cannot equip Chest equipment until you find the "Chest" upgrade.
    • Skills can optionally need purchasing to aquire, similar to vanilla Rogue Legacy.
    • Variable number of children option picks a random number of children per generation between 1 and 5.
    • Can choose between x1, 4x, 8x, and 12x normal castle generation size.
    • Fountain Piece Hunt! Find enough "Fountain Piece" items to unlock the Fountain Door instead of (or in addition to) killing the 4 zone bosses.
    • Traps!
    • Forced enable/disable DeathLink options, for when you're absolutely sure you don't want to change it mid-game.

Bugs Fixed From Alpha 5

  • Dagger carnival mini-game does not reward gold or player item, even if all targets are destroyed.
  • Recently received items UI obstructs Fountain Piece UI.
  • Teleporting to the castle entrance places the player in front the Fountain Door, instead of on the teleporter pad.
  • The camera will center on the diary instead of the Fountain Door after teleporting out of a boss room.
  • Herodotus's scale is too small.
  • Ponce de Leon's scale is too small.
  • SkillSystem does not reset after loading a save, returning to main menu, and loading a new save.
  • Installer does not verify if vanilla Rogue Legacy directory is valid.
  • Red border does not appear around found blueprints or runes when an equipment slot is not obtained.
  • Toggling DeathLink in the options menu and reopening menu will show default DeathLink state instead of actual DeathLink state.
  • Some traits awarded by "Genetic Lottery" do not add all the effects.
  • Retiring outside of the castle after activating the Architect will prevent castle generation and crash game.
  • Reloading save allows players grabbing diary item again, even if already collected by current character previously.
  • After collecting all diaries, the diary still shows an !.
  • Failing to connect to server within 5 seconds gives unhelpful TaskCancelled exception message.

Known Bugs (Planned to be fixed in next Alpha)

  • Game does not handle losing connection to Archipelago server gracefully and may crash on any subsequent attempt to communicate with the Archipelago server.
  • Quitting from main menu causes an exception.

If you run into additional bugs not listed above, please reach out to me on Discord (@ThePhar).

Not Implemented Yet (But planned for next Alpha)

  • In-game chat/text-client is currently disabled pending a complete rewrite.
  • On world version 2, shrines and spending upgrades are not obtainable.
  • Gold is not magnetically attracted to the player.
  • Random Teleport trap does not currently function.

Full Changelog: main...1.0.0-alpha6