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TheSillyDoggo committed Jul 28, 2024
1 parent 277be5b commit 6170746
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Showing 3 changed files with 21 additions and 1 deletion.
3 changes: 2 additions & 1 deletion changelog.md
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- Fixed Crash removing checkpoints with checkpoint limit bypass enabled (thanks @hiimjustin000)
- Actually fixed not being able to exit practice mode with Comfirm Practice enabled
- Fixed not being able to scroll in the qolmod popup
- Added **No Dash Fire**

# 1.5.1

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- Added **Coins In Practice**

# 1.4.8
A

- Removed all imgui code so that wine players can use qolmod
- Fixed multiple CPS Counter bugs
- Added Total CPS option to CPS Counter
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1 change: 1 addition & 0 deletions src/Client/ClientSetup.h
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Expand Up @@ -314,6 +314,7 @@ class ClientUtils
cosmetic->modules.push_back(new Module("No Spider Dash Effect", "no-spider-dash", "Hides the spider dash effect when you teleport"));

cosmetic->modules.push_back(new Module("Longer Trail", "longer-trail", "Lengthens your player's trail length by a factor of 3x"));
cosmetic->modules.push_back(new Module("No Dash Fire", "no-dash-fire", "Hides the fire behind your icon when using a dash orb"));


//cosmetic->modules.push_back(new Module("No Camera Movement", "no-camera", "Disables camera movements that are made with <cl>triggers</c>"));
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18 changes: 18 additions & 0 deletions src/Hacks/NoDashFire.cpp
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#include <Geode/Geode.hpp>
#include <Geode/modify/PlayerObject.hpp>
#include "../Client/Client.h"

using namespace geode::prelude;

class $modify (PlayerObject)
{
virtual void update(float dt)
{
PlayerObject::update(dt);

if (m_dashFireSprite)
m_dashFireSprite->setVisible(false);
}

QOLMOD_MOD_ALL_HOOKS("no-dash-fire")
};

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