Releases: TheTedder/REFix
v0.5.2-beta.1 (REFramework v1.5.7)
This release fixes an issue where the plugin would sometimes load too quickly on REFramework 1.5.7. Initialization will now be retried on a one second delay. Additionally, an issue with the controls still not being quite 1:1 while in first person in RE3 has been resolved.
v0.5.1-beta.1 (REFramework v1.5.2)
Support for REFramework v1.5.2 has been added. This will be the default version going forward. Those requiring compatibility with older REFramework versions will need to use an old version of this project or build it from source.
v0.5.0-beta.1 (REFramework v1.5.1)
With this release, RE3 support has officially been added. The project is also easier to build now that it pulls REFramework in as a submodule.
v0.4.1-beta.1 (REFramework v1.5.1)
No functionality has been changed in this release but current patch RE2 support has been officially added. Download the archive that corresponds to your game version. Closes #25
v0.4.0-beta.1 (REFramework v1.5.1)
With this release, the plugin now specifically requires REFramework version 1.5.1 to run. As for new features, full config support for individual features has been added, bringing us out of alpha and into a beta release.
v0.3.0-alpha.1
Zombies now always animate at full speed. Ported from https://www.nexusmods.com/residentevil22019/mods/728.
v0.2.0-alpha.1
Dynamic difficulty based on player performance is removed from the game in this release.
v0.1.0-alpha.2
Fixed an issue with undamping not being performed correctly.
v0.1.0-alpha.1
Initial pre-release. Fixes mouse input.