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Section 1 Plan Out

    Game Design Document

    Game Concept
        Casual Frogger style game using Phaser 3.
            Player : Valcury
            Enemies: Dragon

            Goal of the Game
                Avoid Dragons, Get to goal.

                Dragons move back and forth from the Top to the bottom at various speeds and distances.
                Valcury can only move from left to right.



        Images -
            Frogger (For a look of the idea of the game.)
            Concept Art

        Target platforms -
            Cross Platform: Desktop and mobile
            Browser-based Game

        UI/Player controls
            Mouse Click / Touch Screen
            When the player clicks/touches the screen, the character moves forward.

        Game Mechanics
                Dragons move up and down (Bouncing movement)
                If the player is hit by a dragon, the game restarts
                The player wins if they reach the treasure. The game will restartsplayer moves in one direction.

        Assets
            style
            sprites
                Background
                Player
                Enemy
                Treasure

Update:

    • Adding Keyboard controls. 4 directional.
    • Log Wins.
    • Make wins into currency.
    • Set up Shop for other items.
        • Run key - Running shoes
        • Reduce enemyMaxSpeed.
    • Log and save all changes.
    • Export log changes.
    • Setup Database for online cloud saving.
    • Game Expansions
        • Make entire RPG.
            • Include occasional turn based battles.
            • Team Members
            • Multiple Levels and goals.
            • Stats
            • Items
            • Monsters
            • More puzzles.
                • Dodge - Crossing Road Game
                • Item Hunt - Spanish Learning Game
                • Pet System - Virtual Pet Game
                • Platformer - Mario-style Platformer
            • Exploration and camera - Topdown RPG
            • Class system
                • For main outside character
                  • -Include mainfield skills
                • Team Classes and TB-skills.
    • Story Line?
    • Theme
        • Image style.
            • Era
                • Middle, Pre, Modern, Future
        • Images.
          • -Player
              • Overworld sprite
              • In Combat Sprites (will they be the same?)
            • Enemy Sprites
                • Overworld and Combat
        • Music.
            • Environmental
                • Overworld
                • Puzzled
            • Location
                • Pub
                    • Job Board
            • Combat
            • Victory Chime/Music
    • Menu System?

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Phaser 3 Crossing game with RNG!

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