A work in progress Minecraft client in Go. Don't expect it to go anywhere, just doing this for fun.
To build:
export GOPATH=your/install/directory
go get github.com/thinkofdeath/steven/cmd/steven
To update, run go get
with the -u
option.
Requires csfml
libraries and headers to build.
- Connecting to servers
- Online mode
- Rendering most blocks
- Block model support
- 99% of Minecraft's features
I generally am on the irc.spi.gt
irc network in the #think
channel.
Feel free to pop in to say hi, Webchat can be found here
Latest:
# | Linux | OS X | Windows |
---|---|---|---|
x64 | linux_amd64.zip | Issue | windows_amd64.zip |
x32 | Issue | Issue | windows_386.zip |
Older builds can be found here
You need to create a new profile (or edit an existing one) on the Minecraft
launcher and modify the profile to look like the above but replace the path
to steven with the location you built it at or downloaded it too and change the
server
parameter to the target server. Currently only works in online mode
(with no plans for offline mode currently). If the server
parameter isn't
passed then a server list will be displayed.
Just running steven via a double click (Windows) or ./steven
(everything else)
will bring up a login screen followed by a server list which you can select a server
from.
Providing a username, uuid and access token via the command line as followed:
--username <username> --uuid <uuid> --accessToken <access token>
will skip the login screen and jump straight to the server list. Providing a
server address via --server <server>:<port>
will skip the server list and
connect straight to the server. As it currently stands providing all the arguments
allows for the client to parallelise connecting to the server and loading the
textures/models/other assets as a 'quick connect'.