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Releases: Timithius/NationKit

minor update

25 Jul 09:01
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Build 4 addresses major bugs in the land claiming feature, config saving, and nation settings. It also added Score.

Additions:

  • Score is an integer that compares the prestige of nations to one another. Check the wiki for more info.

Changes:

  • Some messages are now easier to read.
  • Changed some nouns and variables to highlighted. Examples include "nation" being red, or "XP" being blue. Rockstar does this and I really like it. Working to update all messages to reflect this.

Fixes:

  • Fixed land claim bug where adjacent land could not be claimed.
  • Fixed /nation setname bug where old land claims weren't preserved
  • Fixed UI glitch sometimes allowing players to "dupe" items if clicking fast enough
  • Refractored bulky code into multiple classes to be more open source friendly, but mostly to preserve my sanity.

The establishment update

23 Jul 11:50
35ccef7
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The update to revision 1 included a complete refactor of the project. Features will be added in future updates.
Note: XP in this instance is NationKit XP. It does not yet have a use.

Additions:

  • Nations can claim land, which is protected and shows up on dynmap
  • Nations have power that dictates how they defend land
  • Killing mobs gives nation members a chance to earn 1-5 XP
  • Killing players gives nation members a chance to earn 50-160 XP
  • Nation owners can set their nation's banner via the UI
  • Nation members can teleport to each other via the member's menu
  • Nation members can send mail back and forth, with 5 available inbox slots.
  • Nations can set their privacy levels to open, invite only, and invite by owner only
  • Nations claimed land is grief proof unless the nation's power level is below 5
  • Killing nation members gains the slayer 1 nation power. It deducts 2 from the victim if they are the owner of a nation.
  • Added 16 unique governments. Most can't be achieved just yet...
  • Simplified UI

Fixes:

  • Dynmap now lines up precisely with chunks regardless of negative values
  • Worldguard no longer required world translation, and now uses the player translation instead
  • Chuck border selection corrected for negative values