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ReadLocal.cs
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ReadLocal.cs
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using System;
using System.IO;
namespace DestinyColladaGenerator
{
public static class ReadLocal
{
public static void Read()
{
bool runConverter = true;
while (runConverter)
{
Console.Write("Game > ");
string game = Console.ReadLine();
Console.Write("Input file location > ");
string fileIn = Console.ReadLine();
Console.Write("Output directory > ");
string fileOut = Console.ReadLine();
if (fileOut == "") fileOut = Path.Combine(AppDomain.CurrentDomain.BaseDirectory,"Output");
if (!Directory.Exists(fileOut))
{
Directory.CreateDirectory(fileOut);
}
if (File.Exists(fileIn))
{
byte[] data;
Console.Write("Reading file... ");
using (BinaryReader inputStream = new BinaryReader(File.Open(fileIn, FileMode.Open)))
{
int fileSize = (int) (new FileInfo(fileIn).Length);
data = new byte[fileSize];
inputStream.Read(data,0,fileSize);
inputStream.Close();
}
ShaderPresets.scripts = new System.Collections.Generic.Dictionary<string, string>(){};
ShaderPresets.presets = new System.Collections.Generic.Dictionary<string, string>(){};
Console.WriteLine("Done.");
Converter.Convert(data, fileOut, game);
}
while (true)
{
Console.Write("Convert another file? (Y/N) ");
string runAgain = "";
runAgain = Console.ReadLine();
if (runAgain.ToUpper() == "Y")
{
break;
}
else if (runAgain.ToUpper() == "N")
{
runConverter = false;
break;
}
else
{
Console.WriteLine("Invalid input");
}
}
}
}
}
}