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melatonin_inspector.h
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melatonin_inspector.h
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/*
BEGIN_JUCE_MODULE_DECLARATION
ID: melatonin_inspector
vendor: Sudara
version: 1.3.0
name: Melatonin Inspector
description: A component inspector for JUCE, inspired by Figma, web inspector and Jim Credland's Component Debugger
license: MIT
dependencies: juce_gui_basics, juce_gui_extra
minimumCppStandard: 17
END_JUCE_MODULE_DECLARATION
*/
#pragma once
#ifndef PERFETTO
#define TRACE_COMPONENT(...)
#define TRACE_EVENT(category, ...)
#define TRACE_EVENT_BEGIN(category, ...)
#define TRACE_EVENT_END(category)
#endif
#include "melatonin/lookandfeel.h"
#include "melatonin_inspector/melatonin/components/overlay.h"
#include "melatonin_inspector/melatonin/helpers/inspector_settings.h"
#include "melatonin_inspector/melatonin/helpers/overlay_mouse_listener.h"
#include "melatonin_inspector/melatonin/inspector_component.h"
#include <melatonin_inspector/melatonin/components/fps_meter.h>
namespace melatonin
{
class Inspector : public juce::ComponentListener, public juce::DocumentWindow, private juce::Timer, public juce::FocusChangeListener
{
public:
class InspectorKeyCommands : public juce::KeyListener
{
public:
explicit InspectorKeyCommands (Inspector& i) : inspector (i) {}
Inspector& inspector;
bool keyPressed (const juce::KeyPress& keyPress, Component* /*originatingComponent*/) override
{
#if JUCE_WINDOWS
bool modifierPresent = juce::ModifierKeys::getCurrentModifiers().isCtrlDown();
#else
bool modifierPresent = juce::ModifierKeys::getCurrentModifiers().isCommandDown();
#endif
if (keyPress.isKeyCurrentlyDown ('I') && modifierPresent)
{
inspector.toggle();
return true;
}
if (keyPress.isKeyCode (juce::KeyPress::escapeKey))
{
if (inspector.inspectorEnabled)
{
inspector.clearSelections();
}
return true;
}
// let the keypress propagate
return false;
}
};
explicit Inspector (juce::Component& rootComponent, bool inspectorEnabledAtStart = true)
: juce::DocumentWindow ("Melatonin Inspector", colors::background, 7, true)
{
TRACE_COMPONENT();
this->addKeyListener (&keyListener);
setRoot (rootComponent);
// needs to come before the LNF
restoreBoundsIfNeeded();
restoreStateFromProps();
// use our own lnf for both overlay and inspector
setLookAndFeel (&inspectorLookAndFeel);
overlay.setLookAndFeel (&inspectorLookAndFeel);
inspectorComponent.setLookAndFeel (&inspectorLookAndFeel);
setUsingNativeTitleBar (true);
setContentNonOwned (&inspectorComponent, true);
setupCallbacks();
setResizable (true, false); // calls resized
toggle (inspectorEnabledAtStart);
}
~Inspector() override
{
clearRoot();
this->removeKeyListener (&keyListener);
// the mouse listener is owned and removes itself on destruction
if (selectionMode == FOLLOWS_FOCUS)
juce::Desktop::getInstance().removeFocusChangeListener (this);
// needed, otherwise removing look and feel will save bounds
settings->props.reset();
setLookAndFeel (nullptr);
}
void setRoot (juce::Component& rootComponent)
{
clearRoot();
root = &rootComponent;
root->addChildComponent (overlay);
overlay.setBounds (root->getLocalBounds());
root->addComponentListener (this);
// allow us to open/close the inspector by key command
// bit sketchy because we're modifying the source app to accept key focus
root->addKeyListener (&keyListener);
root->setWantsKeyboardFocus (true);
fpsMeter.setRoot (*root);
overlayMouseListener.setRoot (*root);
inspectorComponent.setRoot (*root);
}
void clearRoot()
{
if (root == nullptr)
return;
root->removeKeyListener (&keyListener);
root->removeComponentListener (this);
fpsMeter.clearRoot();
overlayMouseListener.clearRoot();
inspectorComponent.clearRoot();
}
void moved() override
{
TRACE_COMPONENT();
DocumentWindow::resized();
saveBounds();
}
void resized() override
{
TRACE_COMPONENT();
DocumentWindow::resized();
saveBounds();
}
// this is a bit brittle and called a bit too frequently
// for example 4-5 times on construction
void saveBounds()
{
TRACE_COMPONENT();
if (settings->props == nullptr)
return;
settings->props->setValue ("x", getX());
settings->props->setValue ("y", getY());
// only overwrite width/height when inspectorEnabled.
// the disabled dimensions are fixed,
// so this lets us "open back up" when re-enabling
if (inspectorEnabled)
{
settings->props->setValue ("inspectorEnabledWidth", getWidth());
settings->props->setValue ("inspectorEnabledHeight", getHeight());
}
settings->saveIfNeeded();
}
void restoreBoundsIfNeeded()
{
TRACE_COMPONENT();
// disabled is a fixed 380x400
// inspectorEnabled must be at least 700x800
auto minWidth = inspectorEnabled ? 700 : 380;
auto minHeight = inspectorEnabled ? 800 : 400;
auto x = settings->props->getIntValue ("x", 50);
auto y = settings->props->getIntValue ("y", 50);
if (inspectorEnabled)
{
auto width = settings->props->getIntValue ("inspectorEnabledWidth", minWidth);
auto height = settings->props->getIntValue ("inspectorEnabledHeight", minHeight);
// Note: Ideally we'd call setResizable but it recreates the desktop window
// which adds >30ms in Debug with little change of behavior
// setResizable (true, false);
setResizeLimits (minWidth, minHeight, 1200, 1200);
setBounds (x, y, width, height);
}
else
{
// decrease the resize limits first for the setSize call to work!
// the order of these calls matters a lot
setResizeLimits (minWidth, minHeight, minWidth, minHeight);
setBounds (x, y, minWidth, minHeight);
// Keep this commented out, as it will recreate the desktop window
// setResizable (false, false);
}
inspectorComponent.setBounds (getLocalBounds());
}
void outlineComponent (Component* c)
{
TRACE_COMPONENT();
// don't dogfood the overlay
if (!inspectorEnabled || overlay.isParentOf (c) || selectionLock)
return;
overlay.outlineComponent (c);
inspectorComponent.displayComponentInfo (c, true);
}
void outlineDistanceCallback (Component* c)
{
TRACE_COMPONENT();
if (!inspectorEnabled || overlay.isParentOf (c))
return;
overlay.outlineDistanceCallback (c);
}
void selectComponent (Component* c, bool shouldCollapseTree = false)
{
TRACE_COMPONENT();
if (!inspectorEnabled || overlay.isParentOf (c) || selectionLock)
return;
overlay.selectComponent (c);
inspectorComponent.selectComponent (c, shouldCollapseTree);
}
void dragComponent (Component* c, const juce::MouseEvent& e)
{
TRACE_COMPONENT();
if (!inspectorEnabled || overlay.isParentOf (c))
return;
overlay.dragSelectedComponent (e);
inspectorComponent.displayComponentInfo (c);
}
void startDragComponent (Component* c, const juce::MouseEvent& e)
{
TRACE_COMPONENT();
if (!inspectorEnabled || overlay.isParentOf (c))
return;
overlay.startDraggingComponent (e);
}
void clearSelections()
{
TRACE_COMPONENT();
inspectorComponent.deselectComponent();
overlay.outlineComponent (nullptr);
overlay.selectComponent (nullptr);
}
// closing the window means turning off the inspector
void closeButtonPressed() override
{
if (onClose)
{
// you can provide a callback to destroy the inspector
onClose();
}
else
{
// otherwise we'll just hide it
toggle (false);
setVisible (false);
}
}
void toggle (bool newStatus)
{
TRACE_COMPONENT();
// the DocumentWindow always stays open, even when disabled
setVisible (true);
inspectorEnabled = newStatus;
inspectorComponent.toggle (newStatus);
restoreBoundsIfNeeded();
overlay.setVisible (newStatus);
if (newStatus)
{
if (selectionMode == FOLLOWS_MOUSE)
// without this, target apps that have UI to open the inspector
// will select that piece of UI within the same click, see #70
callAfterDelay (500, [&] { overlayMouseListener.enable(); });
}
else
{
clearSelections();
overlayMouseListener.disable();
}
}
void toggle()
{
toggle (!inspectorEnabled);
}
void setRootFollowsComponentUnderMouse (bool follow)
{
rootFollowsComponentUnderMouse = follow;
if (rootFollowsComponentUnderMouse)
startTimerHz (25);
else
stopTimer();
}
std::function<void()> onClose;
private:
juce::SharedResourcePointer<InspectorSettings> settings;
InspectorLookAndFeel inspectorLookAndFeel;
InspectorComponent inspectorComponent;
juce::Component::SafePointer<juce::Component> root;
bool inspectorEnabled = false;
bool selectionLock = false;
Overlay overlay;
FPSMeter fpsMeter;
OverlayMouseListener overlayMouseListener;
InspectorKeyCommands keyListener { *this };
bool rootFollowsComponentUnderMouse = false;
// Resize our overlay when the root component changes
void componentMovedOrResized (Component& rootComponent, bool wasMoved, bool wasResized) override
{
if (wasResized || wasMoved)
{
overlay.setBounds (rootComponent.getLocalBounds());
}
}
void componentBeingDeleted (juce::Component& component) override
{
if (&component == root)
{
clearRoot();
auto& d = juce::Desktop::getInstance();
for (int i = 0; i < d.getNumComponents(); i++)
{
if (auto c = d.getComponent (i); c != nullptr && c != this)
{
setRoot (*c);
return;
}
}
}
}
void globalFocusChanged (Component* focusedComponent) override
{
// ignore nullptr focus events, they are frequent and cause glitchiness
if (focusedComponent == nullptr)
return;
// This gets sent all components, even subcomponents of the inspector itself
// (which is undesirable since we're not dogfoodiing).
if (focusedComponent->getPeer() == root->getPeer())
selectComponent (focusedComponent);
}
void timerCallback() override
{
for (auto& ms : juce::Desktop::getInstance().getMouseSources())
if (auto c = ms.getComponentUnderMouse())
if (auto top = c->getTopLevelComponent(); top != nullptr && top != root && top != this)
setRoot (*top);
}
void setupCallbacks()
{
overlayMouseListener.outlineComponentCallback = [this] (Component* c) { this->outlineComponent (c); };
overlayMouseListener.outlineDistanceCallback = [this] (Component* c) { this->outlineDistanceCallback (c); };
overlayMouseListener.selectComponentCallback = [this] (Component* c) { this->selectComponent (c, true); };
overlayMouseListener.componentStartDraggingCallback = [this] (Component* c, const juce::MouseEvent& e) { this->startDragComponent (c, e); };
overlayMouseListener.componentDraggedCallback = [this] (Component* c, const juce::MouseEvent& e) { this->dragComponent (c, e); };
overlayMouseListener.mouseExitCallback = [this] { if (this->inspectorEnabled) inspectorComponent.redisplaySelectedComponent(); };
inspectorComponent.selectComponentCallback = [this] (Component* c) { this->selectComponent (c, false); };
inspectorComponent.outlineComponentCallback = [this] (Component* c) { this->outlineComponent (c); };
inspectorComponent.toggleCallback = [this] (const bool enable) { this->toggle (enable); };
inspectorComponent.toggleOverlayCallback = [this] (const bool enable) {
this->overlay.setVisible (enable);
overlayMouseListener.enable();
};
inspectorComponent.toggleFPSCallback = [this] (const bool enable) {
if (enable)
this->fpsMeter.setBounds (root->getLocalBounds().removeFromRight (60).removeFromTop (40));
this->fpsMeter.setVisible (enable);
settings->props->setValue ("fpsEnabled", enable);
};
inspectorComponent.toggleDragEnabledCallback = [this] (const bool enable) { this->setDraggingEnabled (enable); };
inspectorComponent.toggleSelectionMode = [this] (const bool enable) { this->setSelectionMode (enable ? FOLLOWS_FOCUS : FOLLOWS_MOUSE); };
inspectorComponent.toggleLockCallback = [this] (const bool enable) { this->setSelectionLock (enable); };
}
enum SelectionMode {
FOLLOWS_MOUSE,
FOLLOWS_FOCUS
} selectionMode { FOLLOWS_MOUSE };
void setSelectionMode (SelectionMode newMode)
{
if (newMode == selectionMode)
return;
// Out with the old
switch (selectionMode)
{
case FOLLOWS_FOCUS:
selectComponent (nullptr);
juce::Desktop::getInstance().removeFocusChangeListener (this);
break;
case FOLLOWS_MOUSE:
overlayMouseListener.disable();
break;
}
// And in with the new
selectionMode = newMode;
switch (selectionMode)
{
case FOLLOWS_FOCUS:
juce::Desktop::getInstance().addFocusChangeListener (this);
break;
case FOLLOWS_MOUSE:
overlayMouseListener.enable();
break;
}
settings->props->setValue ("inspectorSelectionMode", selectionMode);
settings->saveIfNeeded();
}
void setDraggingEnabled (const bool enable)
{
overlayMouseListener.enableDragging (enable);
overlay.enableDragging (enable);
settings->props->setValue ("enableDragging", enable);
}
void setSelectionLock (const bool enable)
{
selectionLock = enable;
}
void restoreStateFromProps()
{
setDraggingEnabled (settings->props->getBoolValue ("enableDragging", false));
setSelectionMode (static_cast<SelectionMode> (settings->props->getIntValue ("inspectorSelectionMode", FOLLOWS_MOUSE)));
}
};
}