GT Add Sine Attributes help #88
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could you please help, how to use this function, cause I'm try follow instruction, first select attribute holder, I chosen a locator then hit the button, after that a few attributes were added into the locator but I don't understand how actually to control this thing, i tried to adjust some attributes but nothing happed |
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Hey @thegreenpuppet,
If you want, you can also include the "Add Abs Output". This creates an extra output that only allows positive numbers. |
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Hey @thegreenpuppet,
The script only creates the attributes and the connections necessary to make them work. It's up to you after that point to decide where you want to use the sine wave.
I made it this way so you can have just one control driving multiple objects.
Here is an example:
Created a circle, then a cube.
Added sine attributes to the circle (this would be my controller)
Connected the "sineOutput" attribute to what I want to control using the node editor (let's say it's translate Y)
Even though I connected this attribute to the translate Y in my example, you could connect it into any other attributes, such as rotation, scale, or others.
Press play (the cube should now g…