Adds several vanilla quality of life and balance changes to Terraria.
Special thanks to these people for helping out with explaining things or pointing me in the right direction
- jopojelly
- absoluteAquarian
- Lyker
- direwolf420
- thegamemagic1234
- Oli
- Teok
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Placed buff items like bewitching table,ammo box etc now work similar to campfires giving you the buff while nearby & also for 10minutes after
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Muramasa damage changed to 26
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Merchant now sell the full mining set so its achievable early on while its still useful
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A more linear fishing rod progression with buffs/nerfs to all rods, better early rods
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Adds corruption/crimson/event Items all the time for NPCs
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Steampunker will always sell the mechanic's fishing rod
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"Wet" debuff from water & "slimed" debuff when hit by a slime ( purely visual debuffs, without any side effects)
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Living Tree & Pyramid chest loot from fishing crates WIP, need tmod v1.4 (Finch staff & Sandstorm in a Bottle etc)
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Finch Staff knockback changed from 4 to 0, damage changed from 7 to 9 WIP, need tmod v1.4
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Spider Mask now only give minion damage & Dryad sells pygmy necklace pre hardmode
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The ninja armor now gives 20% summon damage instead of movement speed as its set bonus
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The obsidian armor now have a set effect giving 30% summon damage Additionally the helm,shirt,pants give 5,10 & 5 % summon damage respectively
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Worm Scarf now has 2 defense along with the 17% damage reduction
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Some summoner weapon sound changes so they fit their weapons better
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Feral claws now give "melee autoswing" instead of melee speed (Melee Autoswing also applies to summoner whips)
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Titan glove now give "12% increased melee speed"
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Fire gauntlet melee damage & speed increased from 10% to 12%
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Reaver Shark Use time changed from 22 to 19 (Slightly faster)
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Shackle now gives a small amount of aggro when equipped & also have the tooltip "Enemies are more likely to target you"
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Ivy whip renamed to "Ivy hook" to prevent confusions with the summoner whip weapons
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Jungle Mimic can can be spawned manually by placing a temple key inside an empty chest (drops temple traps)
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Trapped/fake Chests now work like Dead Man's Chests and can be used for storage WIP, need tmod v1.4
Everything below here might change a bit or get removed
Fishing related:
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Living Tree loot in forest biome crates
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Pyramid chest loot will be in oasis biome Crates
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Fledgling Wings obtainable from Titanium crates in hardmode (So its not Journey mode exclusive, and still not obtainable before other wings to break balance)
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Increased chance for Water Walking Boots & Lava Charm from Ocean & Lava crates respectively (To reduce the grind/rng for Terraspark Boots)
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Obsidian & Hellstone crates from lava can give "Hotline Fishing Hook"
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Corrupt,Defiled,Crimson & Hematic crates now have a chance to give Bloody tear & Chum Caster (Makes it possible to get bloody tears when no blood moons are happening from evil biome fishing)
Weapon/Armor/Accessorie related:
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Ninja & Obsidian Outlaw set becoming a summoner armor
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Flesh Knuckles,Berserker's Glove & Hero Shield defense changed from 7 to 10 (Evens it out a bit compared to Putrid scent "worth" wise)
NPC related:
- Jungle Mimic can spawn in post plantera Underground Jungle, drops temple traps (can be spawned manually by placing temple key inside an empty chest, Has a jungle mimic banner)
Buff related:
- Preserve summoner minion buffs on/after death
Item/crafting related:
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Hellforge,Adamantite Forge & Titanium Forge now also work like demon/crimson altars for crafting boss summons
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Cell phone now makes a portal like "potion of return" when you go back home (Recall & Return potions still have a faster "use time" to keep them useful) (On/off toggle in game QoL)
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Obsidian block mining power requirement changed from 65% to 55% (bone/gold/plat or better, so its possible to break pre bosses without requiring bombs)
Custom items:
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Bottomless honey bucket
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Honey sponge
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corruption/crimson version of mud/jungle blocks (Keeping the jungle biome active even if it gets infected by an evil biome)
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Make Ambient objects lootable/placeable as furniture