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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Beaver Game"
run/main_scene="res://game_components/scenes/MainMenu/main_menu.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://assets/icon.svg"
[autoload]
GameManager="*res://GameManager.gd"
[display]
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-vim/plugin.cfg")
[input]
Interact={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_2="interactions"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"