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Using a trigger function we can bind an event to a keypress using the trigger time we can then calculate the real judgement that should be shown, instead of a random one.
T,HitSoundNormalWhistle,[start_time],[end_time]
This will need every Note in every column to have their own hitsound which will then be used to trigger a white version which can then be colored using the coloring function based on the hittiming.
the hitsounds aswell as the additional .osu data should be handeled automatically by the library so that no additional setup is required if you want just base / no hitsounds.
The text was updated successfully, but these errors were encountered:
Currently Judemends are just randomly generated.
Theres an actuall way we can use judgements tho.
Using a trigger function we can bind an event to a keypress using the trigger time we can then calculate the real judgement that should be shown, instead of a random one.
T,HitSoundNormalWhistle,[start_time],[end_time]
This will need every Note in every column to have their own hitsound which will then be used to trigger a white version which can then be colored using the coloring function based on the hittiming.
refer to https://osu.ppy.sh/wiki/en/Storyboard/Scripting/Compound_Commands#trigger-(t)-command
the hitsounds aswell as the additional .osu data should be handeled automatically by the library so that no additional setup is required if you want just base / no hitsounds.
The text was updated successfully, but these errors were encountered: