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Make judgements accurate #13

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Tunnelbliick opened this issue Nov 7, 2023 · 0 comments
Open

Make judgements accurate #13

Tunnelbliick opened this issue Nov 7, 2023 · 0 comments
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@Tunnelbliick
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Currently Judemends are just randomly generated.

Theres an actuall way we can use judgements tho.

Using a trigger function we can bind an event to a keypress using the trigger time we can then calculate the real judgement that should be shown, instead of a random one.
T,HitSoundNormalWhistle,[start_time],[end_time]

This will need every Note in every column to have their own hitsound which will then be used to trigger a white version which can then be colored using the coloring function based on the hittiming.
excelent

refer to https://osu.ppy.sh/wiki/en/Storyboard/Scripting/Compound_Commands#trigger-(t)-command

the hitsounds aswell as the additional .osu data should be handeled automatically by the library so that no additional setup is required if you want just base / no hitsounds.

@Tunnelbliick Tunnelbliick self-assigned this Nov 7, 2023
@Tunnelbliick Tunnelbliick added this to the 2.3 milestone Nov 16, 2023
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