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currently the playfield is always treated as straight. this wont always be the case.
for resizing whilst the playfield is rotating we will need to create a relative coordinate system based on the current rotation and move the receptor based on that instead of the absolute coordinate system.
additionally width calculation on a flipped playfield kinda breaks.
not insanely big issue just means that you need to use weird height and widht values to get the effekt you want.
The text was updated successfully, but these errors were encountered:
this is pretty annoying to work around and should be fixed prefers immediately. or asoon as I have time, resize should always be relative to the current spin direction. so that Playfield rotation does not matter.
The Resize method currently is a bit weird.
Resize needs 2 additional parameters
currently the playfield is always treated as straight. this wont always be the case.
for resizing whilst the playfield is rotating we will need to create a relative coordinate system based on the current rotation and move the receptor based on that instead of the absolute coordinate system.
additionally width calculation on a flipped playfield kinda breaks.
not insanely big issue just means that you need to use weird height and widht values to get the effekt you want.
The text was updated successfully, but these errors were encountered: