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linear_constraint_manager.h
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linear_constraint_manager.h
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// Copyright 2010-2021 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef OR_TOOLS_SAT_LINEAR_CONSTRAINT_MANAGER_H_
#define OR_TOOLS_SAT_LINEAR_CONSTRAINT_MANAGER_H_
#include <cstddef>
#include <cstdint>
#include <vector>
#include "absl/container/flat_hash_map.h"
#include "absl/container/flat_hash_set.h"
#include "ortools/base/strong_vector.h"
#include "ortools/glop/revised_simplex.h"
#include "ortools/sat/linear_constraint.h"
#include "ortools/sat/model.h"
#include "ortools/sat/sat_parameters.pb.h"
#include "ortools/util/logging.h"
#include "ortools/util/time_limit.h"
namespace operations_research {
namespace sat {
// This class holds a list of globally valid linear constraints and has some
// logic to decide which one should be part of the LP relaxation. We want more
// for a better relaxation, but for efficiency we do not want to have too much
// constraints while solving the LP.
//
// This class is meant to contain all the initial constraints of the LP
// relaxation and to get new cuts as they are generated. Thus, it can both
// manage cuts but also only add the initial constraints lazily if there is too
// many of them.
class LinearConstraintManager {
public:
struct ConstraintInfo {
LinearConstraint constraint;
double l2_norm = 0.0;
int64_t inactive_count = 0;
double objective_parallelism = 0.0;
bool objective_parallelism_computed = false;
bool is_in_lp = false;
size_t hash;
double current_score = 0.0;
// Updated only for deletable constraints. This is incremented every time
// ChangeLp() is called and the constraint is active in the LP or not in the
// LP and violated.
double active_count = 0.0;
// For now, we mark all the generated cuts as deletable and the problem
// constraints as undeletable.
// TODO(user): We can have a better heuristics. Some generated good cuts
// can be marked undeletable and some unused problem specified constraints
// can be marked deletable.
bool is_deletable = false;
};
explicit LinearConstraintManager(Model* model)
: sat_parameters_(*model->GetOrCreate<SatParameters>()),
integer_trail_(*model->GetOrCreate<IntegerTrail>()),
time_limit_(model->GetOrCreate<TimeLimit>()),
model_(model),
logger_(model->GetOrCreate<SolverLogger>()) {}
// Add a new constraint to the manager. Note that we canonicalize constraints
// and merge the bounds of constraints with the same terms. We also perform
// basic preprocessing. If added is given, it will be set to true if this
// constraint was actually a new one and to false if it was dominated by an
// already existing one.
DEFINE_INT_TYPE(ConstraintIndex, int32_t);
ConstraintIndex Add(LinearConstraint ct, bool* added = nullptr);
// Same as Add(), but logs some information about the newly added constraint.
// Cuts are also handled slightly differently than normal constraints.
//
// Returns true if a new cut was added and false if this cut is not
// efficacious or if it is a duplicate of an already existing one.
bool AddCut(LinearConstraint ct, std::string type_name,
const absl::StrongVector<IntegerVariable, double>& lp_solution,
std::string extra_info = "");
// The objective is used as one of the criterion to score cuts.
// The more a cut is parallel to the objective, the better its score is.
//
// Currently this should only be called once per IntegerVariable (Checked). It
// is easy to support dynamic modification if it becomes needed.
void SetObjectiveCoefficient(IntegerVariable var, IntegerValue coeff);
// Heuristic to decides what LP is best solved next. The given lp_solution
// should usually be the optimal solution of the LP returned by GetLp() before
// this call, but is just used as an heuristic.
//
// The current solution state is used for detecting inactive constraints. It
// is also updated correctly on constraint deletion/addition so that the
// simplex can be fully iterative on restart by loading this modified state.
//
// Returns true iff LpConstraints() will return a different LP than before.
bool ChangeLp(const absl::StrongVector<IntegerVariable, double>& lp_solution,
glop::BasisState* solution_state);
// This can be called initially to add all the current constraint to the LP
// returned by GetLp().
void AddAllConstraintsToLp();
// All the constraints managed by this class.
const absl::StrongVector<ConstraintIndex, ConstraintInfo>& AllConstraints()
const {
return constraint_infos_;
}
// The set of constraints indices in AllConstraints() that should be part
// of the next LP to solve.
const std::vector<ConstraintIndex>& LpConstraints() const {
return lp_constraints_;
}
int64_t num_cuts() const { return num_cuts_; }
int64_t num_shortened_constraints() const {
return num_shortened_constraints_;
}
int64_t num_coeff_strenghtening() const { return num_coeff_strenghtening_; }
// If a debug solution has been loaded, this checks if the given constaint cut
// it or not. Returns true iff everything is fine and the cut does not violate
// the loaded solution.
bool DebugCheckConstraint(const LinearConstraint& cut);
// Returns statistics on the cut added.
std::string Statistics() const;
private:
// Heuristic that decide which constraints we should remove from the current
// LP. Note that such constraints can be added back later by the heuristic
// responsible for adding new constraints from the pool.
//
// Returns true iff one or more constraints where removed.
//
// If the solutions_state is empty, then this function does nothing and
// returns false (this is used for tests). Otherwise, the solutions_state is
// assumed to correspond to the current LP and to be of the correct size.
bool MaybeRemoveSomeInactiveConstraints(glop::BasisState* solution_state);
// Apply basic inprocessing simplification rules:
// - remove fixed variable
// - reduce large coefficient (i.e. coeff strenghtenning or big-M reduction).
// This uses level-zero bounds.
// Returns true if the terms of the constraint changed.
bool SimplifyConstraint(LinearConstraint* ct);
// Helper method to compute objective parallelism for a given constraint. This
// also lazily computes objective norm.
void ComputeObjectiveParallelism(const ConstraintIndex ct_index);
// Multiplies all active counts and the increment counter by the given
// 'scaling_factor'. This should be called when at least one of the active
// counts is too high.
void RescaleActiveCounts(double scaling_factor);
// Removes some deletable constraints with low active counts. For now, we
// don't remove any constraints which are already in LP.
void PermanentlyRemoveSomeConstraints();
const SatParameters& sat_parameters_;
const IntegerTrail& integer_trail_;
// Set at true by Add()/SimplifyConstraint() and at false by ChangeLp().
bool current_lp_is_changed_ = false;
// Optimization to avoid calling SimplifyConstraint() when not needed.
int64_t last_simplification_timestamp_ = 0;
absl::StrongVector<ConstraintIndex, ConstraintInfo> constraint_infos_;
// The subset of constraints currently in the lp.
std::vector<ConstraintIndex> lp_constraints_;
// We keep a map from the hash of our constraint terms to their position in
// constraints_. This is an optimization to detect duplicate constraints. We
// are robust to collisions because we always relies on the ground truth
// contained in constraints_ and the code is still okay if we do not merge the
// constraints.
absl::flat_hash_map<size_t, ConstraintIndex> equiv_constraints_;
int64_t num_simplifications_ = 0;
int64_t num_merged_constraints_ = 0;
int64_t num_shortened_constraints_ = 0;
int64_t num_splitted_constraints_ = 0;
int64_t num_coeff_strenghtening_ = 0;
int64_t num_cuts_ = 0;
int64_t num_add_cut_calls_ = 0;
std::map<std::string, int> type_to_num_cuts_;
bool objective_is_defined_ = false;
bool objective_norm_computed_ = false;
double objective_l2_norm_ = 0.0;
// Total deterministic time spent in this class.
double dtime_ = 0.0;
// Sparse representation of the objective coeffs indexed by positive variables
// indices. Important: We cannot use a dense representation here in the corner
// case where we have many indepedent LPs. Alternatively, we could share a
// dense vector between all LinearConstraintManager.
double sum_of_squared_objective_coeffs_ = 0.0;
absl::flat_hash_map<IntegerVariable, double> objective_map_;
TimeLimit* time_limit_;
Model* model_;
SolverLogger* logger_;
// We want to decay the active counts of all constraints at each call and
// increase the active counts of active/violated constraints. However this can
// be too slow in practice. So instead, we keep an increment counter and
// update only the active/violated constraints. The counter itself is
// increased by a factor at each call. This has the same effect as decaying
// all the active counts at each call. This trick is similar to sat clause
// management.
double constraint_active_count_increase_ = 1.0;
int32_t num_deletable_constraints_ = 0;
};
// Keep the top n elements from a stream of elements.
//
// TODO(user): We could use gtl::TopN when/if it gets open sourced. Note that
// we might be slighlty faster here since we use an indirection and don't move
// the Element class around as much.
template <typename Element>
class TopN {
public:
explicit TopN(int n) : n_(n) {}
void Clear() {
heap_.clear();
elements_.clear();
}
void Add(Element e, double score) {
if (heap_.size() < n_) {
const int index = elements_.size();
heap_.push_back({index, score});
elements_.push_back(std::move(e));
if (heap_.size() == n_) {
// TODO(user): We could delay that on the n + 1 push.
std::make_heap(heap_.begin(), heap_.end());
}
} else {
if (score <= heap_.front().score) return;
const int index_to_replace = heap_.front().index;
elements_[index_to_replace] = std::move(e);
// If needed, we could be faster here with an update operation.
std::pop_heap(heap_.begin(), heap_.end());
heap_.back() = {index_to_replace, score};
std::push_heap(heap_.begin(), heap_.end());
}
}
const std::vector<Element>& UnorderedElements() const { return elements_; }
private:
const int n_;
// We keep a heap of the n lowest score.
struct HeapElement {
int index; // in elements_;
double score;
const double operator<(const HeapElement& other) const {
return score > other.score;
}
};
std::vector<HeapElement> heap_;
std::vector<Element> elements_;
};
// Before adding cuts to the global pool, it is a classical thing to only keep
// the top n of a given type during one generation round. This is there to help
// doing that.
//
// TODO(user): Avoid computing efficacity twice.
// TODO(user): We don't use any orthogonality consideration here.
// TODO(user): Detect duplicate cuts?
class TopNCuts {
public:
explicit TopNCuts(int n) : cuts_(n) {}
// Add a cut to the local pool
void AddCut(LinearConstraint ct, const std::string& name,
const absl::StrongVector<IntegerVariable, double>& lp_solution);
// Empty the local pool and add all its content to the manager.
void TransferToManager(
const absl::StrongVector<IntegerVariable, double>& lp_solution,
LinearConstraintManager* manager);
private:
struct CutCandidate {
std::string name;
LinearConstraint cut;
};
TopN<CutCandidate> cuts_;
};
} // namespace sat
} // namespace operations_research
#endif // OR_TOOLS_SAT_LINEAR_CONSTRAINT_MANAGER_H_