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thinkfast.xml
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thinkfast.xml
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<?xml version="1.0" encoding="utf-8"?>
<Item identifier="superharpoongun" category="Weapon" cargocontaineridentifier="metalcrate" name="Strange Harpoon Launcher" description="You're not really sure if this is safe, but you've managed to jerry-rig some more space into a harpoon gun, making it able to fit railgun shells. (dev note: this fits anything with the railgunshell tag, go wild lol)" tags="mediumitem,weapon,gunsmith,mountableweapon" Scale="0.7" impactsoundtag="impact_metal_light">
<PreferredContainer secondary="wreckweaponholder" spawnprobability="0.05" />
<PreferredContainer secondary="wreckarmcab,abandonedarmcab" amount="1" spawnprobability="0.1" />
<PreferredContainer primary="secarmcab" secondary="armcab,weaponholder" />
<Price baseprice="300">
<Price storeidentifier="merchantoutpost" multiplier="1.5" />
<Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" sold="false" />
<Price storeidentifier="merchantresearch" multiplier="1.25" />
<Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
<Price storeidentifier="merchantmine" multiplier="1.25" />
<Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
</Price>
<Deconstruct time="15">
<Item identifier="steel" amount="2" />
<Item identifier="plastic" amount="2" />
<Item identifier="tin" amount="2" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="40">
<RequiredSkill identifier="weapons" level="30" />
<RequiredItem identifier="harpoongun" />
<RequiredItem identifier="steel" amount="2" />
<RequiredItem identifier="plastic" amount="2" />
</Fabricate>
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,203,181,39" depth="0.55" origin="0.5,0.5" />
<Body width="180" height="30" density="25" />
<Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="35,-10" aimpos="45,-10" handle1="-20,-6" handle2="30,10" holdangle="-40" msg="ItemMsgPickUpSelect" />
<RangedWeapon reload="0.5" launchimpulse="200.0" barrelpos="85,14" spread="1" unskilledspread="20" combatPriority="60" drawhudwhenequipped="true" crosshairscale="0.2">
<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
<Sound file="Content/Items/Weapons/HarpoonGun1.ogg" type="OnUse" range="1000" />
<Sound file="Content/Items/Weapons/HarpoonGun2.ogg" type="OnUse" range="1000" />
<Sound file="Content/Items/Weapons/HarpoonGun3.ogg" type="OnUse" range="1000" />
<StatusEffect type="OnUse">
<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="true" camerashake="6.0" />
</StatusEffect>
<RequiredItems items="railgunammo" type="Contained" msg="ItemMsgSpearRequired" />
<RequiredSkill identifier="weapons" level="30" />
</RangedWeapon>
<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false" capacity="2" maxstacksize="1" containedstateindicatorslot="0" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556">
<Containable items="railgunammo" />
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="0,448,64,64" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="0,448,64,64" origin="0.5,0.5" />
</ItemContainer>
<aitarget sightrange="0" soundrange="500" fadeouttime="2" />
<Quality>
<QualityStat stattype="FirepowerMultiplier" value="0.1" />
</Quality>
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<SkillRequirementHint identifier="weapons" level="30" />
</Item>