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Math.js
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import { Box3 } from './Box3.js';
import { Sphere } from './Sphere.js';
import { Vector3 } from './Vector3.js';
/**
* Copyright © 2010-2021 three.js authors
*/
var _lut = [];
for ( var i = 0; i < 256; i ++ ) {
_lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
}
var _Math = {
DEG2RAD: Math.PI / 180,
RAD2DEG: 180 / Math.PI,
generateUUID: function () {
// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
var d0 = Math.random() * 0xffffffff | 0;
var d1 = Math.random() * 0xffffffff | 0;
var d2 = Math.random() * 0xffffffff | 0;
var d3 = Math.random() * 0xffffffff | 0;
var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
_lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
_lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
_lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
// .toUpperCase() here flattens concatenated strings to save heap memory space.
return uuid.toUpperCase();
},
clamp: function ( value, min, max ) {
return Math.max( min, Math.min( max, value ) );
},
// compute euclidian modulo of m % n
// https://en.wikipedia.org/wiki/Modulo_operation
euclideanModulo: function ( n, m ) {
return ( ( n % m ) + m ) % m;
},
// Linear mapping from range <a1, a2> to range <b1, b2>
mapLinear: function ( x, a1, a2, b1, b2 ) {
return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
},
// https://en.wikipedia.org/wiki/Linear_interpolation
lerp: function ( x, y, t ) {
return ( 1 - t ) * x + t * y;
},
// http://en.wikipedia.org/wiki/Smoothstep
smoothstep: function ( x, min, max ) {
if ( x <= min ) return 0;
if ( x >= max ) return 1;
x = ( x - min ) / ( max - min );
return x * x * ( 3 - 2 * x );
},
smootherstep: function ( x, min, max ) {
if ( x <= min ) return 0;
if ( x >= max ) return 1;
x = ( x - min ) / ( max - min );
return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
},
// Random integer from <low, high> interval
randInt: function ( low, high ) {
return low + Math.floor( Math.random() * ( high - low + 1 ) );
},
// Random float from <low, high> interval
randFloat: function ( low, high ) {
return low + Math.random() * ( high - low );
},
// Random float from <-range/2, range/2> interval
randFloatSpread: function ( range ) {
return range * ( 0.5 - Math.random() );
},
degToRad: function ( degrees ) {
return degrees * _Math.DEG2RAD;
},
radToDeg: function ( radians ) {
return radians * _Math.RAD2DEG;
},
isPowerOfTwo: function ( value ) {
return ( value & ( value - 1 ) ) === 0 && value !== 0;
},
ceilPowerOfTwo: function ( value ) {
return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
},
floorPowerOfTwo: function ( value ) {
return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
},
computeSpheresBoundingSphere: function (spheres) {
// List of the sphere "axis extrema"
let sphereAxisExtrema = [];
for (let i = 0; i < spheres.length; i++) {
// Bounding box
let box = spheres[i].getBoundingBox();
// Lower box (x, y, z)
let boxMin = box.min;
// Higher box (x, y, z)
let boxMax = box.max;
let center = spheres[i].center;
// Generate 6 edge points of the sphere
for (let j = 0; j < 3; j++) {
sphereAxisExtrema.push(...center.toArray());
sphereAxisExtrema[sphereAxisExtrema.length - (3 - j)] = boxMin.getComponent(j);
sphereAxisExtrema.push(...center.toArray());
sphereAxisExtrema[sphereAxisExtrema.length - (3 - j)] = boxMax.getComponent(j);
}
}
// AABB bounding sphere method
let boxAll = new Box3();
let sphereAll = new Sphere();
let vector = new Vector3();
// Set initial bounding sphere based on the bounding box
boxAll.setFromArray(sphereAxisExtrema);
boxAll.center(sphereAll.center);
// Optimize sphere radius
let maxRadiusSq = 0;
for (let i = 0; i < sphereAxisExtrema.length; i += 3) {
vector.fromArray(sphereAxisExtrema, i);
maxRadiusSq = Math.max(maxRadiusSq, sphereAll.center.distanceToSquared(vector));
}
sphereAll.radius = Math.sqrt(maxRadiusSq);
if (isNaN(sphereAll.radius)) {
console.error('Geometry error: Bounding sphere radius is NaN.');
}
return sphereAll;
}
};
export { _Math };