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Evolving Boost into Companion Modes

Maxwell Schroder edited this page Sep 13, 2023 · 1 revision

Usage

This feature will allow the boost key to be modified into fully fledged modes the companion can be in, which have baseline modifications to the companions statistics.

Constructor

We will set the companions initial state to be 'normal' upon create()

Methods

Methods will cover the follow properties enterAttackMode:

enterDefenceMode:

enterNormalMode:

getMode:

Dependencies

LibGDX: A cross-platform game development framework.

PhysicsComponent: A component providing physics behavior for the companion.

ServiceLocator: A service for resource management in the game.

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