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Evolving Boost into Companion Modes
Maxwell Schroder edited this page Sep 13, 2023
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This feature will allow the boost key to be modified into fully fledged modes the companion can be in, which have baseline modifications to the companions statistics.
We will set the companions initial state to be 'normal' upon create()
Methods will cover the follow properties enterAttackMode:
enterDefenceMode:
enterNormalMode:
getMode:
LibGDX: A cross-platform game development framework.
PhysicsComponent: A component providing physics behavior for the companion.
ServiceLocator: A service for resource management in the game.
Escape Earth Game
Interaction Controller and Interactable Components
Game and Entity Configuration Files
Loading Game Configuration Files