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Powerup Visualization and Interaction
saakshigupta2002 edited this page Oct 5, 2023
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The CompanionInventoryDisplay class serves as a crucial user interface component in our game, providing a visual representation of the companion's inventory of powerups. This page introduces the class's role, emphasizing its significance in enhancing the gaming experience.
The internal structure of the CompanionInventoryDisplay class, highlighting key instance variables and methods. Understand the purpose of major components like powerupConfigs, powerupGroup, and inventoryComponent.
The initialization process of the class, emphasizing the createUpgradeDisplay factory method. Learn how the class is instantiated with a background texture and an associated companion inventory component.
Escape Earth Game
Interaction Controller and Interactable Components
Game and Entity Configuration Files
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