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Test Plan: BotanistAnimationController Class

JivalX edited this page Oct 19, 2023 · 3 revisions

Overview

This wiki provides documentation for the BotanistAnimationControllerTest class, which is used to test the functionality of the BotanistAnimationController component in the game. This test class ensures that the animation controller correctly triggers animations based on events.

Table of Contents

Introduction

Mock Entity Class

Conclusion

Introduction

The BotanistAnimationController is essential for handling and controlling animations for the Botanist character in the game. It ensures the Botanist's animations are displayed accurately during gameplay.

Class Overview

Methods

create()

  • Description: Initializes the animation controller for the Botanist entity and triggers the initial animation based on the animation duration.

update()

  • Description: Updates the animation state for the Botanist based on the animation duration and the current animation.

Test Class: BotanistAnimationControllerTest

The BotanistAnimationControllerTest class is responsible for testing the methods of the BotanistAnimationController class to ensure proper functionality.

Mock Objects:

  • AnimationRenderComponent (Mock): Used to simulate rendering animations for testing.

The BotanistAnimationController will be initialized with the mock object for testing purposes.

Test Setup

Before running the test cases, the necessary mock objects and dependencies are set up for testing. The BotanistAnimationController is initialized with the mock object for testing purposes.

Test Cases

Test Case 1: create() Method

Objective: Verify that the create method correctly initializes the animation controller for the Botanist entity and triggers the initial animation.

Test Steps:

  1. Call the create method of the BotanistAnimationController.
  2. Mock the startAnimation method of the mock AnimationRenderComponent to return a specific animation key (e.g., "idle").
  3. Verify that the startAnimation method of the mock AnimationRenderComponent is called with the expected animation key ("idle").

Test Case 2: update() Method

Objective: Ensure that the update method of the BotanistAnimationController correctly updates the animation state based on the animation duration and the current animation.

Test Steps:

  1. Set the animationDuration property of the controller to a specific value (e.g., 10f).
  2. Mock the getCurrentAnimation method of the mock AnimationRenderComponent to return a specific animation key (e.g., "walking").
  3. Call the update method of the BotanistAnimationController.
  4. Verify that the animation state is updated correctly based on the animation duration and the current animation.

Test Case 3: Additional Test Cases

Additional test cases can be added to cover specific animation scenarios and edge cases relevant to the Botanist entity. These cases may include testing various animations and transitions based on different game conditions.

Conclusion

This test plan outlines the objectives and test cases for the BotanistAnimationController class and its associated test class, BotanistAnimationControllerTest. By using test cases and mock objects, we ensure that the animation controller functions correctly and can be reliably tested to maintain the reliability and correctness of the Botanist's animation system in the game.

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