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Ryan McNeilly edited this page Oct 2, 2023
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You can use the navigation bar on the right to find the page you're looking for.
A recommended starting place is Getting Started.
- Entities and Components
- Service Locator
- Loading Resources: Batch loading game resources through the Resource Service.
- Logging:
- Unit Testing
- Debug Terminal
- Input Handling
- UI: Rendering UI elements on the game screen.
- Animations: Adding animations to entities.
- Audio: Playing audio.
- AI: Adding AI to entities.
- Physics: The physics Engine.
- Game Screens and Areas
- Terrain
- Currency: Interacting with currency systems.
- Concurrency & Threading: General-purpose multi-threading through the Job System.
- Settings: The Settings Screen.