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This feature includes implementing a night mode shader for the main game that will transition between day and night based on in-game time. Buttons across the game UI will also be updated, and new backgrounds will be created for the UI elements. Additionally, the game will feature end-game ideologies, a cutscene for when an enemy turns into an NPC, and a dialogue system for storylines. At the end of the game, players will have the option to view their stats or return to the main menu. Furthermore, login and register functionality will be introduced using PlayFab as the backend service for online save data. This will enhance gameplay immersion by adding realism and depth to the player experience.
SubFeature/Component
Night Mode Shader: Implements a shader that transitions between day and night based on in-game time.
UI Enhancements: Adds backgrounds to all game UI components and updates button designs.
Cutscene: A cutscene for when an enemy turns into an NPC, advancing the story with visual drama.
Storyline Dialogues: Interactive dialogue system for story progression.
End Game Screen: Displays end-game stats or the option to return to the main menu.
PlayFab Login/Register: Allows online save data using PlayFab, transitioning from local JSON save files to server-based saves.
Game Over Sound: Integration of a game-over sound effect for a more immersive end-game experience.
Interactive animal on the Main menu: Adding an interactive animal on main menu screen
Main Menu Custom Cursor: Adding a UI Scheme fitting cursor for the main menu.
Examples
Night Mode Shader: As the in-game time progresses, the game will shift from a day to night cycle, altering the lighting and overall atmosphere.
Cutscenes: During the storyline, when a player defeats an enemy, the game will trigger a cutscene where the enemy turns into an NPC, revealing new plot details.
PlayFab Save System: Players log in, and the game retrieves their progress from PlayFab, loading a saved JSON file specific to the user’s account.
Update loading screen to show MoonBar instead of loading bar
Dependencies
Enemy Team (Team 3) for storyline ideation in cutscene
Quests & Progression (Team 5) For saves in PlayFab
Feature: Additional Game Features & Refinement
Description
This feature includes implementing a night mode shader for the main game that will transition between day and night based on in-game time. Buttons across the game UI will also be updated, and new backgrounds will be created for the UI elements. Additionally, the game will feature end-game ideologies, a cutscene for when an enemy turns into an NPC, and a dialogue system for storylines. At the end of the game, players will have the option to view their stats or return to the main menu. Furthermore, login and register functionality will be introduced using PlayFab as the backend service for online save data. This will enhance gameplay immersion by adding realism and depth to the player experience.
SubFeature/Component
Examples
Dependencies
Milestones
Sprint 3 Completion Deadline: Oct. 03, 2024
Documentation
Members
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