You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This feature focuses on enhancing and refining various aspects of the game, from button resizing to combat mechanics integration. The first priority is resizing buttons to match the current template and screen size, ensuring consistency across different devices. Additionally, a story screen will be integrated to provide background context when an animal is selected. We will introduce a new cutscene at the beginning of the game to explain its premise, improving player immersion. Other key components include leveling up animal stats, reworking how the selection screen reappears when an animal enters the water or air kingdom, enhancing the selection screen interface, and integrating quick-time event combat into the main game. Continuing from the last sprint, we will also finish implementing animal animations to add dynamic visual elements to the game.
SubFeatures/Components
Button Resizing & Screen Compatibility: Resize buttons and screens to match the current template for consistent display on various devices. Task Ticket
Story Screen Integration: Add an interactive story screen that displays specific and personalised information when an animal is Task Ticket
New Cutscene Introduction: Create a new opening cutscene introducing the game and its objectives. Task Ticket
Animal Stat Levelling: Implement the system for leveling up animal stats as they progress through the game.
Extend Player Camera: Further extend the player camera to handle map edges Extend Player Camera #364
Selection Screen Reappearance: Redesign how the animal selection screen reappears when entering the water/air kingdom.
Enemy Combat AI: Implement enemy AI in turn-based combat system Enemy Combat AI #363
Sound: Continue to integrate sound for each of the other animal(s) in the game
Integrating the Responsive Design for Animal Selection Screen: The animal selection screen should re-align and resize its elements smoothly when the window is resized, ensuring that buttons and images are displayed correctly and remain functional. Task Ticket
Examples
Button Resizing: Ensuring buttons resize dynamically for various screen sizes while maintaining a consistent UI.
Cutscene: A 10-second cutscene that introduces the world and explains the game’s objective before gameplay starts.
Combat Integration: Quick-time events in combat will engage the player with timed prompts to enhance action sequences.
Dependencies
This feature depends on the completion of the ongoing animal animation task from the last sprint (#xx).
The quick-time event combat integration is linked to the core combat system (#xx).
Button resizing relies on screen scaling mechanics (#xx).
Milestones
Button resizing and template matching (Sept. 20)
Integrating quick-time event combat into main gameplay (Sept. 20)
Story screen integration with animal selection (Sept. 22)
Cutscene introduction for game background (Sept. 24)
Extend player camera (Sept. 24)
Reworking selection screen for water/air kingdoms (Sept. 25)
Description
This feature focuses on enhancing and refining various aspects of the game, from button resizing to combat mechanics integration. The first priority is resizing buttons to match the current template and screen size, ensuring consistency across different devices. Additionally, a story screen will be integrated to provide background context when an animal is selected. We will introduce a new cutscene at the beginning of the game to explain its premise, improving player immersion. Other key components include leveling up animal stats, reworking how the selection screen reappears when an animal enters the water or air kingdom, enhancing the selection screen interface, and integrating quick-time event combat into the main game. Continuing from the last sprint, we will also finish implementing animal animations to add dynamic visual elements to the game.
SubFeatures/Components
Examples
Dependencies
Milestones
Completion Deadline: Sept. 30
Extras (optional)
Documentation
Members
The text was updated successfully, but these errors were encountered: