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This task involves adding a custom cursor to the game that replaces the default system cursor when interacting with the game UI. The custom cursor will be a unique design (e.g., an in-game asset such as a custom icon or themed pointer). The cursor will change when hovering over different UI elements, ensuring seamless interaction. The cursor's texture will be loaded from game assets, and it should revert back to the default cursor when outside the game window or when necessary.
Example (optional)
Custom Cursor: The player moves the cursor over buttons in the main menu, and the custom cursor is shown instead of the default system pointer. Upon leaving the game window or hovering over non-interactive elements, the system pointer returns.
Dependencies
Custom cursor texture needs to be created
Ensure the pixmap for the custom cursor meets requirements (power of two dimensions)
Milestones
List of steps that need to be completed for this task.
Design and create a custom cursor texture (Sept. 15)
Implement the custom cursor in the game (Sept. 17)
Ensure the custom cursor is properly displayed when hovering over buttons (Sept. 17)
Add functionality to revert to the system cursor when moving outside interactive areas (Sept. 18)
Description
Task: Implement Custom Cursor on Main Menu Screen
Feature: Overall Game Features.
This task involves adding a custom cursor to the game that replaces the default system cursor when interacting with the game UI. The custom cursor will be a unique design (e.g., an in-game asset such as a custom icon or themed pointer). The cursor will change when hovering over different UI elements, ensuring seamless interaction. The cursor's texture will be loaded from game assets, and it should revert back to the default cursor when outside the game window or when necessary.
Example (optional)
Dependencies
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Sept. 20
Documentation
Member
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