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Implementing handling of status effects in the combat logic from Boss Enemy Special Moves. Status effects will also be displayed in the dialogue box and UI.
The 4 types of Status Effects as outlined in the Combat System wiki are:
Status Ailments: the enemy applies a negative status effect to the player
- Bleeding: Lasts 3 turns. Guard will block only 30% of incoming damage instead of 50%. The player's health and stamina are also decreased by 9% (Turn 1 of Bleeding), 6% (Turn 2), then 3% (Turn 3) before each affected turn.
- Poisoned: Lasts 2 turns. Sleep will restore stamina but not health. The Player's stamina is also decreased by 30% before each affected turn.
- Shocked: Lasts 3 turns. Attacks are debuffed by 30%. The player's health is also decreased by 15% before each affected turn.
Buffs: the enemy buffs one or more of it’s stats
Debuffs: the enemy debuffs one or more of the player's stats
Confusion: the enemy confuses the player causing them to sometimes use a random move (There is an existing implementation from #171. This ticket will improve it.)
This ticket handles types 1 (Status Ailments) and 4 (Confusion). Types 2 (Buffs) and 3 (Debuffs) are to be completed by #394
Description
Task: Boss Special Move Status Effects
Feature: Combat Enhancements: UI, Animations, Items, and Multi-Attack
Implementing handling of status effects in the combat logic from Boss Enemy Special Moves. Status effects will also be displayed in the dialogue box and UI.
The 4 types of Status Effects as outlined in the Combat System wiki are:
-
Bleeding
: Lasts 3 turns. Guard will block only 30% of incoming damage instead of 50%. The player's health and stamina are also decreased by 9% (Turn 1 of Bleeding), 6% (Turn 2), then 3% (Turn 3) before each affected turn.-
Poisoned
: Lasts 2 turns. Sleep will restore stamina but not health. The Player's stamina is also decreased by 30% before each affected turn.-
Shocked
: Lasts 3 turns. Attacks are debuffed by 30%. The player's health is also decreased by 15% before each affected turn.Confusion
: the enemy confuses the player causing them to sometimes use a random move (There is an existing implementation from #171. This ticket will improve it.)This ticket handles types 1 (Status Ailments) and 4 (Confusion). Types 2 (Buffs) and 3 (Debuffs) are to be completed by #394
Dependencies
Milestones
Bleeding
status ailment (Sep. 21)Poisoned
status ailment (Sep. 22)Shocked
status ailment (Sep. 23)Confusion
status effect (Sep. 24)Confusion
details to the combat dialogue box (Sep. 24)Completion Deadline: Sep. 29
Documentation
Combat System > Special
Kangaroo Boss Special Move
Member
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