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Maze Mini-Game Entities and Game Mechanics #436
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…ncrease maze minigame light ray count
… angler fish method to inlcude ai tasks within that method.
…to be spawned in as an argument. Changed jellyfish light colour
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Game looks really good! Great modularity of code and classes. Good to see ample unit testing
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Love the new elements added! Great functionality & testing practices.
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Game looks really great! Testing is great and so is the documentation. Good job :)
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Looks really good!! yayyy good job!!
Description
This is the same pull request as #420 but had to be remade as the original one accientally closed.
This pull reqest implements all entities, health and combat, maze collisoin and AI path finding.
All entities inlcude:
Eels and angular fish can chase the player. Jelly fish and angular fish can damage the player. Fish eggs are not interactable. Fish eggs collection, score and game termination is not in this pul request and will be completed by the end of sprint 3. Eels will have a stun affect that will also be impelmented in future pull request.
Fixes / Closes
Part of Feature ticket #333
Jelly fish #411
Fish eggs #368
Angular Fish #413
Path finidng #414
Eels #415
Health #416
maze collision detection #417
Player (animations and image) #419
Type of change
Please delete options that are not relevant.
How Has This Been Tested?
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
Note that we will complete more comprehensive tests when feature is fully completed
Checklist: