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Eagle Testing

nreyana edited this page Sep 10, 2024 · 9 revisions

This details the tests run for the creation of a eagle entity. It tests various features and ensures the correct creation of that NPC. These tests can be located in NPCFactoryTest.java and have the name eagle in them.

Testing Plan

  1. testEagleInitialisation Checks the initialisation of the NPC by verifying its creation, name, type, and the presence of necessary components. This includes:
  • Verifying that the eagle object is not null, ensuring it was created successfully.

  • Checking if the eagle entity has the correct name "Eagle" as specified in the configuration.

  • Confirming that the eagle object is of type Entity, verifying its inheritance or implementation.

  • Ensuring the eagle entity has a PhysicsComponent, which is necessary for physical interactions.

  • Validating that the eagle entity includes a PhysicsMovementComponent, which handles its movement physics.

  • Verifying that the eagle entity has a ColliderComponent for collision detection.

  • Checking if the eagle entity has a ConfigComponent to manage its configuration settings.

Sound, BaseHint and NPC type Tests

  1. TestEagleHasCorrectSoundPath: Ensures the sound path for the eagle is correctly set to "sounds/eagle-scream.wav" in the configuration.

  2. TestEagleHasCorrectBaseHint: Confirms that the base hint for the eagle is set correctly, matching "Welcome to Animal Kingdom!" and "I am Ethan the Eagle."

  3. TestEagleIsFriendly: Ensures the eagle entity has a FriendlyNPCAnimationController, indicating that it is a non-aggressive NPC.

Movement Tests

  1. TestEagleHasAnimation: Validates that the eagle entity has an idle animation named "float", ensuring visual representation.
  2. TestEagleSetPosition: Verifies that the eagle entity is placed correctly at the specified position (0,0) and can be moved to that location.

Visual Testing

eagle test

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