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Enemy Factory Test

LJ edited this page Aug 29, 2024 · 1 revision
class EnemyFactoryTest {

    private Entity chicken;
    private Entity frog;
    private Entity monkey;
    private static final NPCConfigs configs =
            FileLoader.readClass(NPCConfigs.class, "configs/NPCs.json");

    private String[] textures = {
            "images/chicken.png",
            "images/monkey.png",
            "images/frog.png",
    };

    private String[] atlas = {
            "images/chicken.atlas",
            "images/monkey.atlas",
            "images/frog.atlas"
    };



    @BeforeEach
    void setup() {
        GameTime gameTime = mock(GameTime.class);
        when(gameTime.getDeltaTime()).thenReturn(0.02f);
        ServiceLocator.registerTimeSource(gameTime);
        ServiceLocator.registerPhysicsService(new PhysicsService());
        RenderService render = new RenderService();
        render.setDebug(mock(DebugRenderer.class));
        ServiceLocator.registerRenderService(render);
        ResourceService resourceService = new ResourceService();
        ServiceLocator.registerResourceService(resourceService);
        resourceService.loadTextures(textures);
        resourceService.loadTextureAtlases(atlas);
        resourceService.loadAll();

        Entity player = new Entity();
        chicken = EnemyFactory.createChicken(player);
        frog = EnemyFactory.createFrog(player);
        monkey = EnemyFactory.createMonkey(player);
    }

    /**
     * Tests Creation of a monkey.
     */
    @Test
    void TestMonkeyCreation() {
        assertNotNull(monkey, "monkey should not be null.");
    }

    /**
     * Tests that the monkey is an Entity.
     */
    @Test
    void TestMonkeyIsEntity() {
        assertEquals(monkey.getClass(), Entity.class);
    }

    /**
     * Tests that the monkey has the correct components physics component.
     */
    @Test
    void TestMonkeyHasComponents() {
        assertNotNull(monkey.getComponent(PhysicsComponent.class));
        assertNotNull(monkey.getComponent(PhysicsMovementComponent.class));
        assertNotNull(monkey.getComponent(MonkeyAnimationController.class));
        assertNotNull(monkey.getComponent(CombatStatsComponent.class));
        assertNotNull(monkey.getComponent(HitboxComponent.class));
        assertNotNull(monkey.getComponent(ColliderComponent.class));
    }

    /**
     * Tests that the monkey has the correct stats.
     */
    @Test
    void TestMonkeyStats() {
        assertEquals(1, monkey.getComponent(CombatStatsComponent.class).getHealth(),
                "Cow should have 1 HP.");
        assertEquals(0,
                monkey.getComponent(CombatStatsComponent.class).getSpeed(),
                "monkey should have 0 Base Attack.");
    }

    /**
     * Tests that the monkey has correct animations.
     */
    @Test
    void TestMonkeyAnimation() {
        assertTrue(monkey.getComponent(AnimationRenderComponent.class).hasAnimation("run_down") ,
                "Monkey should have run down animation.");
        assertTrue(monkey.getComponent(AnimationRenderComponent.class).hasAnimation("run_up") ,
                "Monkey should have run up animation.");
        assertTrue(monkey.getComponent(AnimationRenderComponent.class).hasAnimation("run_right") ,
                "Monkey should have run right animation.");
        assertTrue(monkey.getComponent(AnimationRenderComponent.class).hasAnimation("run_down") ,
                "Cow should have idle animation.");
        assertTrue(monkey.getComponent(AnimationRenderComponent.class).hasAnimation("run_right_down") ,
                "Monkey should have run right down animation.");
        assertTrue(monkey.getComponent(AnimationRenderComponent.class).hasAnimation("run_left_down") ,
                "Monkey should have run left down animation.");
        assertTrue(monkey.getComponent(AnimationRenderComponent.class).hasAnimation("run_right_up") ,
                "Monkey should have run right up animation.");
        assertTrue(monkey.getComponent(AnimationRenderComponent.class).hasAnimation("run_left_up") ,
                "Monkey should have run left up animation.");
    }

    /**
     * Tests that the monkey is in the correct spot when placed.
     */
    @Test
    void TestMonkeySetPosition() {
        Vector2 pos = new Vector2(0f, 0f);
        monkey.setPosition(pos);

        assertEquals(pos, monkey.getPosition());
    }

    /**
     * Tests Creation of a chicken.
     */
    @Test
    void TestChickenCreation() {
        assertNotNull(chicken, "Chicken should not be null.");
    }

    /**
     * Tests that the chicken is an Entity.
     */
    @Test
    void TestChickenIsEntity() {
        assertEquals(chicken.getClass(), Entity.class);
    }

    /**
     * Tests that the chicken has the correct components.
     */
    @Test
    void TestChickenHasComponents() {
        assertNotNull(chicken.getComponent(PhysicsComponent.class));
        assertNotNull(chicken.getComponent(PhysicsMovementComponent.class));
        assertNotNull(chicken.getComponent(ChickenAnimationController.class));
        assertNotNull(chicken.getComponent(CombatStatsComponent.class));
        assertNotNull(chicken.getComponent(HitboxComponent.class));
        assertNotNull(chicken.getComponent(ColliderComponent.class));
    }

    /**
     * Tests that the chicken has the correct stats.
     */
    @Test
    void TestChickenStats() {
        assertEquals(1, chicken.getComponent(CombatStatsComponent.class).getHealth(),
                "chicken should have 1 HP.");
        assertEquals(0,
                chicken.getComponent(CombatStatsComponent.class).getSpeed(),
                "chicken should have 0 speed.");
    }

    /**
     * Tests that the chicken has correct animations.
     */
    @Test
    void TestChickenAnimation() {
        assertTrue(chicken.getComponent(AnimationRenderComponent.class).hasAnimation("walk") ,
                "Chicken should have walk animation.");
        assertTrue(chicken.getComponent(AnimationRenderComponent.class).hasAnimation("spawn") ,
                "Chicken should have spawn animation.");
    }

    /**
     * Tests that the chicken is in the correct spot when placed.
     */
    @Test
    void TestChickenSetPosition() {
        Vector2 pos = new Vector2(0f, 0f);
        chicken.setPosition(pos);
        assertEquals(pos, chicken.getPosition());
    }

    /**
     * Tests Creation of a frog.
     */
    @Test
    void TestFrogCreation() {
        assertNotNull(frog, "Frog should not be null.");
    }

    /**
     * Tests that the frog is an Entity.
     */
    @Test
    void TestFrogIsEntity() {
        assertEquals(frog.getClass(), Entity.class);
    }

    /**
     * Tests that the frog has the correct components.
     */
    @Test
    void TestFrogHasComponents() {
        assertNotNull(frog.getComponent(PhysicsComponent.class));
        assertNotNull(frog.getComponent(PhysicsMovementComponent.class));
        assertNotNull(frog.getComponent(FrogAnimationController.class));
        assertNotNull(frog.getComponent(CombatStatsComponent.class));
        assertNotNull(frog.getComponent(HitboxComponent.class));
        assertNotNull(frog.getComponent(ColliderComponent.class));
    }

    /**
     * Tests that the frog has the correct stats.
     */
    @Test
    void TestFrogStats() {
        assertEquals(1, frog.getComponent(CombatStatsComponent.class).getHealth(),
                "frog should have 1 HP.");
        assertEquals(0 ,
                (frog.getComponent(CombatStatsComponent.class).getSpeed()),
                "frog should have 0 speed.");
    }

    /**
     * Tests that the Frog has correct animations.
     */
    @Test
    void TestFrogAnimation() {
        assertTrue(frog.getComponent(AnimationRenderComponent.class).hasAnimation("float") ,
                "Frog should have wander float animation.");
        assertTrue(frog.getComponent(AnimationRenderComponent.class).hasAnimation("angry_float") ,
                "Frog should have wander angry_float animation.");
    }

    /**
     * Tests that the frog is in the correct spot when placed.
     */
    @Test
    void TestFrogSetPosition() {
        Vector2 pos = new Vector2(0f, 0f);
        frog.setPosition(pos);
        assertEquals(pos, frog.getPosition());
    }

    static class TestComponent1 extends Component {}

}
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