-
Notifications
You must be signed in to change notification settings - Fork 1
Frog (Enemy NPC)
The Frog NPC is a slower enemy NPC that inhabits the Land Kingdom, that is easier to run away from and avoid - suitable for newer players who are getting used to the game and surviving enemy NPCs. With a speed of 0.5 units, it moves at a pace, making it one of the slower enemies in the kingdom.
Enemy frog NPC stats are defined in an NPC.json file which are loaded into the game using the FileLoader class.
- Health : 15
- Base Attack : 2
- Base Defense : 1
- Speed : 0.5
Like the other enemy NPCs, the frog enemy NPC is spawned through the EnemyFactory class, which is responsible for creating non-playable character (NPC) entities.
Create new frog enemy NPC:
Entity frog = createBaseEnemy(playerEntity, EnemyType.FROG);
Creation of frog enemy NPC, along with texture and animation:
public static Entity createFrog(Entity target) {
Entity frog = createBaseEnemy(target, EnemyType.FROG);
BaseEntityConfig config = configs.frog;
AnimationRenderComponent animator =
new AnimationRenderComponent(
ServiceLocator.getResourceService().getAsset("images/frog.atlas", TextureAtlas.class));
animator.addAnimation("angry_float", 0.1f, Animation.PlayMode.LOOP);
animator.addAnimation("float", 0.1f, Animation.PlayMode.LOOP);
frog
.addComponent(new CombatStatsComponent(config.health, config.baseAttack))
.addComponent(animator)
.addComponent(new FrogAnimationController());
frog.getComponent(AnimationRenderComponent.class).scaleEntity();
frog.getComponent(PhysicsMovementComponent.class).changeMaxSpeed(new Vector2(config.speed, config.speed));
return frog;
}
Enemy frog NPCs are spawned in ForestGameTerrain
class through randomisation based on the player's position:
private void spawnRandomEnemy(Supplier<Entity> creator, int numItems, double proximityRange) {
GridPoint2 minPos = new GridPoint2(PLAYER_SPAWN.x - 20, PLAYER_SPAWN.y - 20);
GridPoint2 maxPos = new GridPoint2(PLAYER_SPAWN.x + 20, PLAYER_SPAWN.y + 20);
for (int i = 0; i < numItems; i++) {
GridPoint2 randomPos = RandomUtils.random(minPos, maxPos);
Entity enemy = creator.get();
spawnEntityAt(enemy, randomPos, true, false);
enemies.add(enemy);
enemy.addComponent(new ProximityComponent(player, proximityRange)); // Add ProximityComponent
}
}
sequenceDiagram
Player -> EnemyFactory : Player within proximity
EnemyFactory -> Frog Entity : createFrog(target)
Frog Entity -> AnimationRenderComponent : Add frog animations (WAIT, RUNRIGHT)
Frog Entity -> AI Task Component : Add chase task (ChaseTask)
Player -> Frog Entity : Within chase range
Frog Entity -> AnimationRenderComponent : Start RUNRIGHT animation
Frog Entity -> Player : Attack or chase player