-
Notifications
You must be signed in to change notification settings - Fork 0
Magpie Testing
This details the tests run for the creation of a magpie entity. It tests various features and ensures the correct creation of that NPC. These tests can be located in NPCFactoryTest.java
and have the name magpie in them.
-
testMagpieInitialisation
Checks the initialisation of the NPC by verifying its creation, name, type, and the presence of necessary components. This includes:
-
Verifying that the
magpie
object is not null, ensuring it was created successfully. -
Checking if the magpie entity has the correct name "Magpie" as specified in the configuration.
-
Confirming that the magpie object is of type
Entity
, verifying its inheritance or implementation. -
Ensuring the magpie entity has a
PhysicsComponent
, which is necessary for physical interactions. -
Validating that the magpie entity includes a
PhysicsMovementComponent
, which handles its movement physics. -
Verifying that the magpie entity has a
ColliderComponent
for collision detection. -
Checking if the magpie entity has a
ConfigComponent
to manage its configuration settings.
-
TestMagpieHasCorrectSoundPath
: Ensures the sound path for the magpie is correctly set to "sounds/aus-magpie.wav" in the configuration. -
TestMagpieHasCorrectBaseHint
: Confirms that the base hint for the magpie is set correctly, matching "Welcome to Animal Kingdom!" and "I am Maggie the Magpie." -
TestMagpieIsFriendly
: Ensures the magpie entity has aFriendlyNPCAnimationController
, indicating that it is a non-aggressive NPC.
-
TestMagpieHasAnimation
: Validates that the magpie entity has an idle animation named "float", ensuring visual representation. -
TestMagpieSetPosition
: Verifies that the magpie entity is placed correctly at the specified position (0,0) and can be moved to that location.