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Test Plan for 'AnimalSelectionActionsTest'

falgonn edited this page Aug 28, 2024 · 1 revision

Objective

To validate the functionality and correctness of the AnimalSelectionActions class, focusing on animal selection, navigation, and dialog display within the game.

Test Coverage

Initialization and Setup

Test Case: Ensure proper setup of mocks and dependencies.

Purpose: Confirm that all dependencies are correctly mocked and that the AnimalSelectionActions class is initialized properly with these mocks.

Verification:

  • Validate that mockDisplay returns expected mock objects for images and buttons.
  • Verify that AnimalSelectionActions is instantiated correctly with the mocked dependencies.

Animal Selection

Test Case: testSelectAnimal

Purpose: Validate that selecting an animal correctly highlights the image and updates the selected animal path.

Verification:

Ensure that the selected image is highlighted in red. Check that the selectedAnimalImagePath is updated to the expected value.

Additional Notes:

Confirm that the method handles different animal images and paths correctly. Back Button Functionality

Test Case: testBackButtonClick

Purpose: Verify that clicking the back button transitions the game to the main menu.

Verification:

  • Ensure that a ClickListener is added to the back button.
  • Confirm that clicking the button invokes the transition to the main menu screen in GdxGame.

Animal Dialog Display

Test Case: testShowAnimalDialog

Purpose: Ensure that the dialog for the selected animal displays the correct title, content, and image.

Verification:

  • Verify that displayDialog is called with the correct title, content, image path, width, and height.
  • Check that the values match the expected title, content, and dimensions.
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