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Achievement Interface

Ella West edited this page Oct 18, 2022 · 16 revisions

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Summary

The original achievement screen was made up of 3 components (AchievementScreen, AchievementActions and AchievementDisplay). During Sprint 4, this was refactored into a single class, AchievementInterface, that could be added to a screen as a single UI component.

Examples of achievement screen after sprint 4

Summary achievement display: Summary achievement display

Game achievement display: Game achievement display

Design

Technical

Testing

The below video demonstrates the improved functionality of the achievement interface. It shows opening, closing, navigation, and hover effects of new display. Achievement category progression bars can also be seen.

Achievement Interface Demonstration


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Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
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Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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