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Camera Operation

Sam Behm edited this page Oct 4, 2022 · 3 revisions

Camera Operation Overview

The camera currently acts as a tool for debugging, allowing the player to pan the camera (up, down, and across the map) and zoom in and out of the map. In future versions of the game, the camera will be attached to the player such that it follows the player, keeping them in the centre of the screen. In addition to this, the player will also be able to detach the camera from the player, allowing them to view the map around them, without being able to interact with it. The camera will be re-attached to the player upon the player moving.

Keyboard Controls

Moving the camera with WASD will reposition the camera to centre on the player.

Panning the Camera

  • Pan the Camera Up
  • Pan the Camera Down
  • Pan the Camera Right
  • Pan the Camera Left

Zooming the Camera

  • z Zoom the Camera In
  • x Zoom the Camera Out

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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