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Crystal base

CongxiaoZhou edited this page Oct 18, 2022 · 17 revisions

Introduction

After communicating with the UI team, the crystal base was considered an indispensable crystal component. The Crystal Base is a new entity created during Sprint4.

Crystals are an important part of the game and were only presented on the map in a simple way in the original three designs, so in the last stage of the game, we decided to design a pedestal for it to change its appearance and try to enhance the visual experience.

Design Iteration

crystal-base crystal-base
Current Version Version 1

Design style reference

The crystal base consists of a number of ancient Greek-style columns and a platform. Appearance reference comes from UI team.

Crystal base style reference

1

2

Base column Reference

Crystal Base Design Guide

The crystal base design follows design guidelines to ensure design consistency across all entities (protagonists, enemies, terrain, buildings) developed between teams.

Objects

For the purpose of detail in designs, this has been scaled up x1.5 and will be scaled back down for implementation

  • Main character: 75 x 75 pixels
    • Takes up 1 tile max
  • Enemies: 64 x 64 pixels (medium size)
    • Small & medium: takes up 1 tile max
    • Large TBD
  • Terrain:
    • Tree: 60 x 100 pixels max
    • Bushes, rocks and other terrain takes up 1 tile max
  • Buildings:
    • Takes up 1 tile max for small structures
    • Large TBD

Final version

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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