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Eel External Feedback

Heather Blakeway edited this page Sep 13, 2022 · 4 revisions

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Specification

The target audience for this test were the users outside of our studio with ages ranging from 16 -25. In our testing we reached users within the age bracket of 18 - 22. Nine questions were asked to gain insight on their opinion of the eel's design features and it's suitability in the Atlantis Sink visually. The feedback will be used in future sprint to improve cohesion of character in Atlantis Sinks.

Purpose

The purpose of the test was to know what are users general opinions on the eel. This includes:

  • Can the user's identify what the character is and what it is holding?
  • What type of theme does the character portray?
  • Does the character look like a water character?
  • Is the design proportional and fitting to game engine?
  • IS the design clearly seen in the game?
  • If they were to animate the character what would they do?

Design of Tests

To meet the goals of the test, 9 questions were designed.

  • What animal does this character look like?
  • Does this character look like a water creature?
  • Can you see the character clearly?(Darker Picture)
  • What is the character holding?
  • What theme best suits the character?
  • If you were to animate this character, what body parts would you move?
  • Do you think the character suits its surroundings? If not, what could be changed to improve it?
  • Do you think the character is proportional to its surroundings? If not, what stands out?

The final question allowed for any additional recommendations from the user. The survey consisted of a mixture of multiple choice and short answer responses.

Link to the survey

Results

Timestamp What animal does this character look like? Does this character look like a water creature? Can you see the character clearly? Can you see the character clearly? What is the character holding? What theme best suits the character? If you were to animate this character, what body parts would you move? Do you think the character suits its surroundings? If not, what could be changed to improve it? Do you think the character is proportional to its surroundings? If not, what stands out? Any other comments please leave here!
9/10/2022 22:24:36 Snake/cobra   Yes Yes Fireball or energy orb Fantasy Tail Nothing in this scene matches Yes, its proportional  
9/10/2022 22:29:18 Eel   Yes Yes Electricity/ lightning Atlantis Where the electricity comes out of - tail, arm etc It could possibly be closer to or in the water but it does suit the theme of the other character pieces It could possibly be bigger since the crab is the same size and in real like it would be bigger than a crab Nice use of colours and the shape of the eyes is effective in making the character look menacing
9/10/2022 22:43:26 Dragon   Yes No Fireball Fantasy Head Add more trees, add more bright coloured dragons and caves and a volcano. No. Standout were those wide green trees, a pole and odd screen sign Keep it more like in nature- island shape, take out big screen and pole could be change to a natural rock
9/10/2022 23:15:30 Dragon Yes No No Fire/water ball Fantasy Tail   The pink gem  
9/11/2022 11:22:42 A snake Yes Yes No A orb with water or air around it Fantasy Nothing I think the character looks water based so I would think it’s surroundings should be in/near water Yes it is  
9/12/2022 21:12:41 Dragon or snake No No No Fire? Atlantis The body parts that are not the head Yes Possibly make the character larger Interesting concept.

Analysis

  • Only one user identified the character as an eel however 83% of users identified the character as a dragon/snake.
  • 66% of users believed the character was water based
  • In dusk lighting 66.7% of users could see the character clearly however during night lighting 66.7% of users could not see the lighting clearly. This implies that future collaboration is needed between the Cycle team and Enemy Team to come to a agreement in regards to lighting intensity. More testing for this feature is necessary.
  • Mixed consensus in regard to the characters hand. 66.7% of users thought the hand was a fire ball, 33% of users thought it was an energy orb and one user thought it was an electricity hand. This therefore shows ambiguous design in the characters arm.
  • 66.7% of users thought the theme of the character was fantasy and 33.7% was Atlantis. This suggests that perhaps the character needs some more Atlantis specific features.
  • 66.7% of users thought they would animate the tail of the character
  • A mixed collection of responses regarding if the character fit into the surroundings. As the landscape is not set and objects are still in progress, the validity of the responses from this are questionable and therefore need to be evaluated at a later date.

Summary

Thus, the survey above has collected valuable data as it represents an uninfluenced opinion. It can be seen that goals of designing a water based, eel fantasy character was clear to users. Users also agreed that the tail would be the best body part to animate, coinciding with out design progress in sprint 2. However, attention was brought to the brightness of the character under the night cycle, design of hand and slight confusion in the theme of the character. These features will be improved on in future sprints.

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Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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