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Game Screens
Anastasia Laczko edited this page May 30, 2021
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11 revisions
The game contains several screen which which each implement libgdx's ScreenAdapter interface. Screen are responsible for initiating important game services, drawing the background and UI, rendering the entities and handling input.
Only one screen is shown at a time and GDXGame.java
contains functionality for transitioning between screens. Screen transitions are triggered by the current screen.
Within the base game, there are 3 screens: Main Menu Screen, Main Game Screen, and Settings Screen. The starting screen is the Main Menu Screen.
Create a new class which implements ScreenAdaptor
, e.g. NewScreen.
Then, register the new screen in GDXGame.java
by adding NEW_SCREEN
to ScreenType
and modifying newScreen
:
private Screen newScreen(ScreenType screenType) {
switch (screenType) {
...
case NEW_SCREEN:
return new NewScreen(this);
...
}
}
public enum ScreenType {
MAIN_MENU, MAIN_GAME, SETTINGS, NEW_SCREEN
}
private void switchScreen(GdxGame game, ScreenType screenType) {
game.setScreen(screenType);
}
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