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Guidebook
Key components for this sprint are:
- Planning on content, layout and features
- User testing to validate the feature
- Implementation of the feature in code
Planning was needed throughout the sprint as it secured a vision for the appearance of the guidebook through high and low-fidelity wireframes. Planning was also needed to gather information from other teams for content. This meant talking to every team and confirming that all important aspects of the game are in the guidebook.
The guidebook implementation means a guidebook button was implemented on the main game page. Then a guidebook page was linked to the button. Once this was completed, the layout of the page was set up using tables and data was imported.
Testing was needed to validate the feature, and confirm that each feature of the guidebook is useable, and likeable by users. This is essential to confirm that our Target Audience which is 16 - 25 year olds who play video games on the regular, enjoy the game.