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Guidebook

Olivialeighton edited this page Oct 2, 2022 · 8 revisions

Description

Key Components

Key components for this sprint are:

  • Planning on content, layout and features
  • User testing to validate the feature
  • Implementation of the feature in code

Planning was needed throughout the sprint as it secured a vision for the appearance of the guidebook through high and low-fidelity wireframes. Planning was also needed to gather information from other teams for content. This meant talking to every team and confirming that all important aspects of the game are in the guidebook.

The guidebook implementation means a guidebook button was implemented on the main game page. Then a guidebook page was linked to the button. Once this was completed, the layout of the page was set up using tables and data was imported.

Testing was needed to validate the feature, and confirm that each feature of the guidebook is useable, and likeable by users. This is essential to confirm that our Target Audience which is 16 - 25 year olds who play video games on the regular, enjoy the game.

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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