-
Notifications
You must be signed in to change notification settings - Fork 0
House
schmidem edited this page Sep 21, 2022
·
2 revisions
House 1 & 2 were the first complex buildings to be designed.
The house acts as an obstacle that enemies need to move around. This is so that it slows them down and blocks their path. Later, we will update and upgrade this series of complex buildings.
Current Version | Version 2 | Version 1 |
Click here to view User Testing Plan & Sessions
In the future, research can be done by:
- users, understand their functional expectations for complex buildings
- Other games, allowing developers to draw inspiration/build features from games of the same type
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)