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Infrastructure
harland-jensen edited this page Aug 24, 2022
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The Infrastructure class was designed to be an abstract class which extends from the Entity object described in Entities. This extension was chosen to occur as the Entity class provides functionality that is also required by the Infrastructure class, and any objects that extend from it.
The Infrastructure class extends from the Entity Class, and is itself extended by both the Defensive Tower and the Wall classes in a class hierarchy which is depicted below:
---------------------------Insert class hierarchy / UML? diagram here---------------------------
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)