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Infrastructure

harland-jensen edited this page Aug 24, 2022 · 26 revisions

Introduction

The Infrastructure class was designed to be an abstract class which extends from the Entity object described in Entities. This extension was chosen to occur as the Entity class provides functionality that is also required by the Infrastructure class, and any objects that extend from it.

Class Design

The Infrastructure class extends from the Entity Class, and is itself extended by both the Defensive Tower and the Wall classes in a class hierarchy which is depicted below:

---------------------------Insert class hierarchy / UML? diagram here---------------------------

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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