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Juicy UI Implementation

tgarnsworthy edited this page Oct 15, 2022 · 29 revisions

Guidebook Music Implementation Steps:

  1. To choose the music track options for user testing, we used Artlist.io, a royalty-free music platform.

  2. We selected 4 songs that were filtered using the 'mysterious' category.

  3. We then conducted user testing (User Testing) to find the best options.

  4. Used garage band to enhance the song and cater to our needs in the game. We didn't want the music to be too overbearing and wanted to add some undertones to the music, which included a combination of piano and hip-hop drum machine. image

  5. Implemented it into the code: code insert here tbd

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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