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MacOS Setup Guide

Henry Burgess edited this page Aug 3, 2021 · 4 revisions

Running the game engine and LibGDX-based tools on MacOS

There’s a few quirks that you’ll run into with the game engine if you are working on a Mac. Hopefully this wiki will help resolve some of the most likely issues you could run into while working during the sprints.

Common Issues

I run the game and no window opens!

You’ll probably see that the game is running, but no window has actually opened up. This is a strange issue with the latest versions of LibGDX on MacOS. To fix this issue, open up the source/desktop/build.gradle file (build.gradle) in your IDE of choice. Under the run task (line 7), add the following argument to the jvmArgs list: "-XstartOnFirstThread". It should look something like this now: jvmArgs = ["-Djava.util.logging.config.file=../../logging.properties", "-XstartOnFirstThread"]. Running the game again should show the application window properly.

I want to use the sprite sheet GUI. Nothing opens up!

Guess what? Same issue. Add the JVM argument. Once you’ve installed it, run the following: java -jar -XstartOnFirstThread /Applications/GDX\ Texture\ Packer.app/Contents/java/desktop.jar. This will launch the application with the additional JVM argument, and the interface should appear now.

If you are still struggling to use it, I would encourage you to try using the runnable-texturepacker.jar application from LibGDX via the Terminal. This is the official LibGDX tool. You can run it using the following command: java -cp [location of runnable-texturepacker.jar] com.badlogic.gdx.tools.texturepacker.TexturePacker [source directory of sprites] [desired output directory of atlas] [atlas name], replacing the arguments as required.

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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